3 BUFFS & NERFS for Patch 3.25 | Path of Exile: Settlers of Kalguur Predictions

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With the reveal, and likely the patchnotes for Path of Exile 3.25 Settlers of Kalguur league just over a week away, I give my take on predictions for some of the potential buffs and nerfs that may be on their way.

My Peripherals (links below directly support me)

#pathofexile #poe #settlersofkalguur #poe2 #pathofexile2 #reveal #325

0:00 Introduction
0:25 Buff 1: Ancestral Totems
3:04 Buff 2: Unique Item Balance
4:34 Buff 3: Ascendancy Balance
5:50 Nerf 1: Detonate Dead
6:51 Nerf 2: Monster Overwhelm
8:43 Nerf 3: Physical Damage Taken As
10:24 Closing Thoughts
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Who's excited for the full 3.25 reveal on July 18th?

dreamcore_gg
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3.25:

1. totems removed

2. Berserker, Gladiator, Assassin, Raider all nerfed

3. Detonated dead buffed

4. Monster overwhelm buffed to 100 - 500%

5. Physical damage taken as removed

Mandatory T18 maps introduced to obtain fragments for uber bosses

wenjizeng
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I dunno nerfing Determ whilst also not addressing overwhelm and damage taken as would be a GGG classic.

Matte
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I HAVE NOT WATCHED IT YET BUT I GUARANTEE THE WORD GLADIATOR WILL BE SAID AT LEAST 9 TIMES ;)

TalkativeTri
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I kind of want a big shakeup to the defensives meta in this patch. Am I crazy to think spell suppression has become a problem too? It seems way more powerful than any equivalent on the left side of the tree. Maybe they could add a spell suppression aura to make it more accessible for the left side and reduce it's availability on the right?

Windowlick_
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My prediction for 3.25 Settlers of Kalguur is that it will take me 3 hours on the character creation screen to choose a name that is not already taken.

The-Real-aPOC
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i do so much wait for infos, im sure my hype will explode in the next weeks^^

chrisditmi
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When they saying something about defences rework all i want is supression level of defence mechanic for the left side of the tree. Which is block obviously. I hope they will make blocks more accessive even when 2H

Kukri
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I'm guessing expedition's 100% overwhelm was the armor equivalent of the cannot evade (and the ES equivalent was I guess 10% ES on hit), and cannot evade was also equally polarizing. Interestingly both these mods and many other annoying mods were also in Ultimatum. In some way, I do and do not like such polarizing mods – like it does become a fun puzzle to figure out that one build to do them to almost ignore as many mods as you can, but I really don't like how so many polarizing map mods there are, as those are the biggest part of the gameplay loop. I'm really hoping for a revamp of map mods (especially the t17 ones, and also how they interact with map mod effect), as it seems they haven't touched those much since maps were released.

CTL
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Gladiator:
1. increases and reductions to attack block are doubled, increases and reductions to attack block also grant spell suppression at double value

2. if you've suppressed spell damage in the past 20 seconds, you have a 20% chance to take no damage from suppressed spells, if you've blocked an attack in the last 20 seconds, you receive 20% more attack damage

3. upon blocking an attack or suppressing a spell all ailments are removed, cannot be stunned

adventures-l
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Damage taken as is already a big investment though, it fits firmly in the GGG balance requirements. It is powerful but you have to build everything around it.

QuintessenceHD
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2:23 I honestly love that moment, when Jonathan just goes "wait, why are melee totems like that?".

frankiecoss
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Really hope phys overwhelm + taken as ele changes means I can finally use chest pieces other than lightning coil. It was really easy to get one at league start in SSF, but feeling like I have to use it on every build was pretty annoying.

Tibasu
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Pumping out videos lately, eh ? Appreciated! :D

HotsoupGG
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Melee truly is in desperate need of buffs

jamessunderlandseventh
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I wouldn't mind "nerfing" determination or other forms of damage mitigation IF the other side of the equation [monster abilities] are also adjusted accordingly. I remember playing a character with 300K armour, 90% plus all ele res, high chaos res, and got one shot as I only had things like armour, endurance charges, and molten shell [down I guess at that time] that bufferred me against physical damage. Quit the league right there as I had MORE deaths on my "tanky" character than I had the entire prior league on my "squishy" bow build that played in vastly more juiced environments.

erutherford
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Can't wait for the GGG classic: "We've seen the rise in popularity of Detonate Dead builds in 3.24 Necropolis. So we decided to nerf Boneshatter's AoE pulse radius as it was too ranged for a melee skill." GGG 3.25... probably.

My body is ready for another shafting.

DuIIahanS
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What do you want to bet that GGG introduces similar Elemental & Chaos abilities that are similar to the overwhelm physical [in magnitude and frequency if not name]. Then they'll give us a new prefix on items to mitigate against phys / ele / chaos overwhelm which puts even more pressure on casuals like me that almost never have a 1 mirror-plus character.

erutherford
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Regarding the buff 1, in every teaser they've released so far there is a ancestral totem lying somewhere in it.

Powerkeg
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I would like a bleed rework so snipe and ensnaring arrow are not the best version by such a large margin. Not just a glad rework. Make it scale with attack damage in another way

Ryan_but_the_name_was_taken