The (One) Time Batman Can KILL

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The only exception to the golden rule of Batman... but when is that? Certainly not in films, or tv, or the comic books the franchise is based on... but video games? Interactivity changes the game!

Batman. 1989. Directed by Tim Burton.
Batman Returns. 1992. Directed by Tim Burton.
Batman Forever. 1995. Directed by Joel Schumacher.
Batman And Robin. 1997. Directed by Joel Schumacher.
Batman Begins. 2005. Directed by Christopher Nolan.
The Dark Knight. 2008. Directed by Christopher Nolan.
The Dark Knight Rises. 2012. Directed by Christopher Nolan.
Batman V Superman: Dawn of Justice. 2016. Directed by Zack Snyder.
Justice League. 2021. Directed by Zack Snyder.
The Batman. 2022. Directed by Matt Reeves.
The Flash. 2023. Directed by Andy Muschietti.

CHAPTERS
0:00 - Introduction
2:06 - Today's Sponsor
3:18 - The KEY Reason
5:41 - Mass Effect
6:17 - Infamous
7:42 - The Dark Knight, The Game
10:37 - Spider-Man Web of Shadows
12:33 - Conclusion

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All footage used in this video is for educational purposes only.

#Batman #batmanarkhamknight #thebatman
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FullFatVideos
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Batman in LEGO games is absolutely brutal, people literally get shattered to bits.

soltandvinegar
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Imagine a superman boss fight where you have the option to kill him between each phase getting progressively difficult and each failure wearing you down

deadlandplacebo
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One thing I'd like to add is that if a Batman game did allow the player to kill, it should also show Batman trying to rationalise why he did afterwards. Maybe a corruption arc could play out the more the player kills to solve problems, as Batman keeps making exceptions to the no killing rule, becoming increasingly hypocritical and lazy in his justifications. Back up the "what if" scenario with "how".

ElliotFW
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The only time a Batman game has had a morality like this was The Telltale series, I hope if they ever make part 3 they take this into consideration, it would definitely add more impact to *your* batman

eagleattack
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I recall reading a batman story where he killed a criminal to save someone and turned himself in to serve the consequences, putting aside the batman mantle, as he think he no longer deserves that mantle. I think that was pretty neat, to basically say that the day batman kills, should also be the final day of batman being batman.

MrNamesNoMore
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One of my favorite things about Arkham Knight is playing as Red Hood, watching him snap a person's neck, then seeing him labeled "unconscious" in Detective Mode.
Sure buddy, sure.

I just find it funny that the game's internal systems (technically not allowing Batman to kill) cause something like that to happen, thus breaking the experience for the characters that can and will kill.

AgtShadowWalker
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An interesting alternate version of Batman with no "no killing" rule is the Grim Knight: a Bruce Wayne that picks up the gun after Joe Chill killed his parents and immediately get revenge.
So he learns a very different lesson, that lethal force is the best way to keep the criminals down. The guy does become a sort of despot, monitoring all of Gotham and shooting with drones anyone that try to commit a crime

supernanat
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I came expecting a video about the one time he used a gun to kill Darkseid, but this is a lot better.

luisjesus
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lol imagine if he defeated Solomon Grundy and he didn't come back to life like he always dose

torquetheprisoner
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Batman Christian Bale burned down the League of Assassins monastery with everyone still in him.
He attacked Two-Facede a building.
He left Ra's Al Ghul to death on a condemned train.
Batman Christian Bale said he would not kill and then killed several people.

serdastrevas
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Now that we live in a post-Snyder Cut world, I actually really appreciate how Batfleck’s character arc parallels the character’s publication history since Bill Finger’s Batman was originally comfortable with murder and even holstered a gun.

octavionateras
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4:48, Regarding the morality of the Arkham games, the stories actually do a great deal in delving into the cyclical nature of Batman’s war on crime, a cycle that may very well be partly enabled by Batman’s insistence on being non-lethal. Asylum first explores this cycle by portraying Batman’s enemies as deeming him just as insane as them for failing to see his part in perpetually keeping their war going by getting them locked up, only for them to escape and cause havok all over again. Hugo and Ra’s plan to bomb Arkham City is directly in support of breaking this cycle at the cost of the lives of Gotham’s criminals, a price Batman opposes. Batman’s ultimate solution to breaking the cycle before his allies are lost or corrupted by his war is to return to being a mythical figure, meta-narratively and literally taking himself out of the game. The death of the Batman and Joker, either Joker’s physical death or Batman’s metaphorical death, is a break in the cycle that marks a new era for Gotham that, while not erasing all its ills, opens the door for the next generation to hopefully do a better job in changing the city for the better.

callmev
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It's kinda weird that you used The Dark Knight as a good example of Batman's one rule, since he tackles Harvey off of a building and kills him at the end.

It's probably my biggest gripe with the movie that this moment isn't really acknowledged

tevenpowell
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Leaving Batman’s morality in video games up to the player to decide is certainly interesting for future games to explore. So far the closest thing to that type of game at least narratively is telltale batman. However, that’s more focused on Batman’s dual identity and what the player considers more important, the vigilante or the billionaire.

WinsomeJarl
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The first two infamous games were my all time favorites growing up. I think the dimension of choice, as often cartoonish as the evil choices could be, really gave you a since of accomplishment and purpose in helping people. Civilians dying by your own hand on accident really made it feel impactful as you got better at helping people and continually made the choice to do so. I also really thought the user-generated content in Infamous 2 was genius and had tons of hidden gems, it really is a shame no other games like the recent Star Wars Jedi: Fallen Order / Survivor series have tried that. It really adds tons of content to extend the lifespan of a single player game.

IvanMoncure
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This is why I love Star Wars Knights of The Old Republic 2 despite it being unfinished, the game world is in such dark disrepair, but you can follow the light and make a difference

gonkdroid
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Interesting video! I feel like Telltale tried to do something similar in their Batman game, allowing you play either a righteous or a brutal Batman. However, the game was very selective about the choices you could make and how much those would influence the story. It would be cool - as you say in the video - to have a system where you could make the choice to kill organically instead of at set points in the game. I don't know if I would ever kill as Batman in a playthrough, though.

djjonasc
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I think the best way to modify the Arkham Combat in a small way to allow for an option to kill in basic combat against henchmen is to change the “instant knockout smash” option that is given to Batman on “down-but-not-out” henchmen into a sort of fatal kill move.

I think this option maintains the fun in the free flow combat while emphasising the “easiness” of just killing the criminals as opposed to having to fight them until they are knocked out in a traditional sense

jluke
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This idea reminds me of the Dishonored games, where you have the choice to kill or pacify every enemy you come across. In literally every situation, it's easier to just kill your enemies recklessly, sparing their lives isn't easy, but it almost universally creates a better world. In the first game, if you kill all your enemies, the young empress you protect becomes a tyrant over a plague ridden, dying kingdom, but if you don't kill, the kingdom thrives. A Batman game very much like that would be absolutely perfect

tal-tail