SBBTV - Performance Demonstration

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A question was asked about how SBBTV impacts performance, so I wanted to demonstrate the impact (or rather lack thereof) of using SBBTV over the standard blocking volume system included in Unreal. As shown in the video, the difference is pretty much negligible, though of course, your mileage may vary. With optimization and performance concerns, its really hard to give an answer that will satisfy all projects - but this should give you a good guide on how little the system changes things with regards to blocking volumes!

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Hey Raptor, thanks for this explanation of how this project works. I purchased from the Unreal Marketplace and am looking forward to using it to cut down some monotonous labor in my racing game. Question: are the blocking volumes able to change shape from the condensed cubes? For example if I wanted to use a ramp/quarter-pipe shaped mesh to be the blocking volume around the track (to allow the pawn to drive on the wall). I appreciate it thanks

MBAalrightgames