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FIFA 17 SLIDERS | 1.07 SET | FIXING PATCH UPDATES!!
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« Oh, EA, how do we still have to continue to fix your patch updates!? Oh well, we don't do this to hope they change their ways, we do this out of necessity. Here are hopefully the *final* set of FIFA 17 sliders. Hoping that if there is a 1.08 patch, that the sliders can hold up. Sorry about my voice as I'm losing it!! Big kudos to Operation Sports FIFA sliders community!!!!
Settings:
Operation Sports Community Sliders
World Class/Legendary, 10-15 Mins, Slow Speed
Camera: Broadcast, Default Zoom & Height
Sprint - 50/50 - Helps the CPU being dispossessed because the increase in speed means an increase in reaching another player, and thus a better chance of losing the ball.
Accel - 49/49 - More control of player's momentum. True through passes due to more loose balls.
Shot Error - 50/50 - more chances, needs more goals, simple.
Pass Error - 52/52 - Love that this works because the CPU will use all sorts of variety, and without the notion to drill pass every single time, due to the pass speed at 30, they have to find other ways to create chances - and they will - and they will keep you on your toes.
Shot Speed - 51/51 - Bumped this up because GK is now back at 50, get those slight deflections back and a chance to score a screamer once in a while.
Pass Speed - 45/32 - Bumped CPU pass speed to 32 from 30, and it's still maintained the proper speed in passes, with the occasional drilled pass once in a while. The FT control allows these type of passes not to be perfectly controlled, then add on the proper positioning via the line settings and marking. Kudos to everyone who tested the values of 32 and 33 respectively. The thought process with 32 is that the better teams/players will have a bit more tendency to drilled pass, but definitely not at the same tendency, or speed, as anything higher than 35.
Injury Freq - 50/50 - Best balance between injury variety and matches where players have to be subbed out, but also where there isn't that requirement.
Injury Severity - 5/5 - Best balance between injury variety and matches where players have to be subbed out, but also where there isn't that requirement.
GK Ability - 50/50 - No need to go super low on GK anymore since they dive underneath the flight of the ball on shots on all values. 50 has been best, but that doesn't mean they won't do it on occasion.
Marking - 49/54 - With increase in length, we can afford to lessen the marking value. Big kudos to @andanesean for suggesting lowering the user's marking under 50. The HLW makes up for the lack of marking values, but also allows the CPU to play with a lot more variety in their attack.
Run Freq - 5/5 - Plenty of movement off the ball, and run variety.
Height - 65/65 - Evened out height as 65/68 didn't really show too much, other than more off the mark defending on more on more than one occasion.
Length - 48/50 - Discrepancy now makes the CPU much more of a threat going forward, but still maintains overall shape.
Width - 54/53 - Discrepancy to compensate for the length increase. Want to make sure not so wide that defending players do not remain goal side, but not too wide where players aren't running into the box.
FB Pos - 68/68 - Think 68 is perfect. Good variety and nice to get proper counter attacks working.
FT Control - 65/65 - Lots of love for 65, don't see any real reason to lower it.
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▬ Next Upload: FIFA 17 Manager Mode | Episode 6
▬ Next Upload Date: Saturday 3.4.17
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Settings:
Operation Sports Community Sliders
World Class/Legendary, 10-15 Mins, Slow Speed
Camera: Broadcast, Default Zoom & Height
Sprint - 50/50 - Helps the CPU being dispossessed because the increase in speed means an increase in reaching another player, and thus a better chance of losing the ball.
Accel - 49/49 - More control of player's momentum. True through passes due to more loose balls.
Shot Error - 50/50 - more chances, needs more goals, simple.
Pass Error - 52/52 - Love that this works because the CPU will use all sorts of variety, and without the notion to drill pass every single time, due to the pass speed at 30, they have to find other ways to create chances - and they will - and they will keep you on your toes.
Shot Speed - 51/51 - Bumped this up because GK is now back at 50, get those slight deflections back and a chance to score a screamer once in a while.
Pass Speed - 45/32 - Bumped CPU pass speed to 32 from 30, and it's still maintained the proper speed in passes, with the occasional drilled pass once in a while. The FT control allows these type of passes not to be perfectly controlled, then add on the proper positioning via the line settings and marking. Kudos to everyone who tested the values of 32 and 33 respectively. The thought process with 32 is that the better teams/players will have a bit more tendency to drilled pass, but definitely not at the same tendency, or speed, as anything higher than 35.
Injury Freq - 50/50 - Best balance between injury variety and matches where players have to be subbed out, but also where there isn't that requirement.
Injury Severity - 5/5 - Best balance between injury variety and matches where players have to be subbed out, but also where there isn't that requirement.
GK Ability - 50/50 - No need to go super low on GK anymore since they dive underneath the flight of the ball on shots on all values. 50 has been best, but that doesn't mean they won't do it on occasion.
Marking - 49/54 - With increase in length, we can afford to lessen the marking value. Big kudos to @andanesean for suggesting lowering the user's marking under 50. The HLW makes up for the lack of marking values, but also allows the CPU to play with a lot more variety in their attack.
Run Freq - 5/5 - Plenty of movement off the ball, and run variety.
Height - 65/65 - Evened out height as 65/68 didn't really show too much, other than more off the mark defending on more on more than one occasion.
Length - 48/50 - Discrepancy now makes the CPU much more of a threat going forward, but still maintains overall shape.
Width - 54/53 - Discrepancy to compensate for the length increase. Want to make sure not so wide that defending players do not remain goal side, but not too wide where players aren't running into the box.
FB Pos - 68/68 - Think 68 is perfect. Good variety and nice to get proper counter attacks working.
FT Control - 65/65 - Lots of love for 65, don't see any real reason to lower it.
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▬ Next Upload: FIFA 17 Manager Mode | Episode 6
▬ Next Upload Date: Saturday 3.4.17
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