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Creating Realistic Dust Kick Up in Houdini: Step-by-Step Tutorial | HoudiniZone |
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Welcome to our latest Houdini tutorial, where we dive into creating realistic dust kick-up effects! This step-by-step guide will show you how to simulate and render dust interactions that add depth and realism to your scenes, perfect for any VFX project.
Whether you're looking to enhance a vehicle chase, a character landing, or any high-impact moment, this tutorial covers everything from setting up the simulation to fine-tuning the dust particles for a lifelike result.
Don't forget to subscribe and hit the notification bell to stay updated with our latest tutorials!
#Houdini #VFX #DustKickUp #Tutorial #Simulation #VisualEffects #CGI #Animation #ParticleEffects
01:20 Eagle Collision Prep
02:20 Sim Source Setup
06:13 Pyro basic sim
06:22 VDB collision for Sim
07:11 Tweaking sim Settings.
09:00 Creating custom Velocity force for Influence
10:50 Injecting Custom velocity to sim
11:38 Adding Details in the smoke sim
14:35 Post Tweaking of smoke
16:00 Dust Particle SRC setup
16:50 Pop Sim
17:40 Post Fixing of Particle sim
19:00 Leaves Instance
Thank you Guys.
Whether you're looking to enhance a vehicle chase, a character landing, or any high-impact moment, this tutorial covers everything from setting up the simulation to fine-tuning the dust particles for a lifelike result.
Don't forget to subscribe and hit the notification bell to stay updated with our latest tutorials!
#Houdini #VFX #DustKickUp #Tutorial #Simulation #VisualEffects #CGI #Animation #ParticleEffects
01:20 Eagle Collision Prep
02:20 Sim Source Setup
06:13 Pyro basic sim
06:22 VDB collision for Sim
07:11 Tweaking sim Settings.
09:00 Creating custom Velocity force for Influence
10:50 Injecting Custom velocity to sim
11:38 Adding Details in the smoke sim
14:35 Post Tweaking of smoke
16:00 Dust Particle SRC setup
16:50 Pop Sim
17:40 Post Fixing of Particle sim
19:00 Leaves Instance
Thank you Guys.
Creating Realistic Dust Kick Up in Houdini: Step-by-Step Tutorial | HoudiniZone |
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