KSG - Black Ops 2 Weapon Guide

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This time, we're covering the KSG.

Returning from Modern Warfare 3, this unusual shotgun design is unique in that it fires slugs instead of the usual buckshot.

The Kel-Tec KSG is a relatively new shotgun design, with the weapon first introduced in 2011.

It is notable for its twin-tube bullpup configuration, which packs 14+1 shells into a relatively compact package.

The selectable twin magazines make it possible to fire two separate ammunition types, ideal for the use of special-purpose rounds by police or tactical response units.

In Black Ops 2 only one ammunition type is used - shotgun slugs, which are heavy solid lead projectiles: essentially big bullets, intended to tackle large game.

They provide large calibre rifle-like performance at a close range, with the heavy-but-slow projectiles rapidly losing energy at longer distances.

In-game, damage is high: with the KSG offering a one hit kill anywhere to the body upon a close range target.

At a mid-range, you'll need two body shots - but a single headshot will suffice to the extent of the KSG's reach, after which point you will deal no damage whatsoever.

The KSG has the longest reach by far of any of the shotguns: this is due to the single slug fired, instead of the spread of buckshot shotguns normally fire.

This means accuracy is very important, and aiming almost a necessity to direct the powerful round towards your target.

The awesome power and range make up for this, however - as you'll find yourself able to tackle enemies at a surprising distance.

In addition, the KSG has better penetration characteristics than the other shotguns: able to pierce through thinner material while maintaining its one-shot ability.

Rate of fire is very low, at just 77 rounds per minute.

The pump-action needs to be cycled for every shot fired, and combined with the accuracy the slug demands, precision should be your paramount concern.

Hipfire can be risky, although thankfully the spread is tighter than usual for a shotgun, instead similar to that of an SMG.

The slower rate of fire does render recoil a non-factor, although your sights will move considerably during the pump-action process.

Aim time is on par with the other shotguns, and the same as an assault rifle - at 250 milliseconds.

Mobility is better than most other weapons, however - at 100 percent of the base speed.

Magazine capacity is very generous, with the twin tubes conferring 14 rounds total: enough to embark on a longer spree without worrying about reloading at all.

Of course, eventually you will need to top-up - and the KSG is refilled shell-by-shell, with the first shell taking 0.8 seconds to insert, and every subsequent one 0.57 seconds.

This means a full reload can be very time consuming, but most of the time you can get away with topping up a few rounds during any lull in combat.

Getting onto target quickly is really the essence of using the KSG effectively - an objective often at odds with the fast-paced nature of a close quarter gunfight.

With such a slow rate of fire, you can't afford to miss a shot - and while the better-than-average hipfire might seem like the best reactive defence, you are usually better off in attempting to direct your shot, than to leave your life to random chance.

The KSG is a high risk, high reward weapon - no other shotgun has the reach to match it, but few weapons have such a need for accuracy.

The impressive range and lethality of this weapon means you'll find yourself caught outside your effective range less often than with the other shotguns.

In addition, with 14 rounds at your disposal - each very deadly in their own right - reloads are a rare inconvenience, and you are quite capable of repelling the entire enemy team twice over.

Of course, this would be reliant on pin-point precision: unlike most shotguns, the KSG requires the utmost accuracy.

Paired with a slow rate of fire, you might find that the other shotguns or SMGs will get the better of you more often in close-quarter gunfights.

Still, for the accurate player the KSG can be a rewarding choice: with judicious dispensation of a few slugs...

...you'll leave a slimy trail of bodies in your wake.
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Here's an op tip for this gun:
After firing immediately reload and cancel it by sprinting as quickly as possible. This will allow you to quickly fire again and avoid that slow pump animation.

blakekirkwood
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This man's voice is absolutely perfect for this job.

TherdDoctor
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Love this weapon. It's also nice to see that lots of other players are picking up this weapon as opposed to when the game first came out and everybody's create-a-class slots were filled with smg's.

lolziareanasiandude
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5:20 that guy went flying holy sht haha

recine_sw
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Returned to Remember the KSG.

I stayed to listen to Ahoy’s awesome commentary.

STANDRDUSER
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Using this gun is a lot like using the bolt-action rifles from World at War

venturatheace
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Years later...No one's going to talk about the Quad Feed he got in the beginning?!

Still my Favourite sniper 'till this day

UmrSamuels
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The KSG with Long Barrel and Laser Sight was a force to be reckoned with.

gcnelite
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I can't express to you how frustrating it is trying to shoot someone with this gun, who is dancing side to side rapidly with a sub machine gun. YOU CAN'T HIT THEM.

KevinGeneFeldman
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its currently 2024 why the hell am i getting a great video like this 11 years later.

riddle-me_thisadams
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This gun basically provides the close-range power of quickscoping, but with more flexibility :D

Gingrman-mxsp
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His says: " If you miss your shot, you might not live to fire another." Then he misses his shot.

lordapophis
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This gun feels more like a close range sniper rifle than a shotgun

flameconvoy
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You won't believe how accurate the captions are on Stu's videos. His voice is just that amazing.

NicktheLongman
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here's my set-up:
KSG w/ laser sight, long barrel, reflex sight
Executioner w/ long barrel
Primary Gunfighter
Lightweight
Scavenger
Semtex

The KSG is an excellent short-mid range weapon, even if it is inconsistent. It's best used with cover. For an idea on range, I've killed enemies in the center near the gas things with one shot from the top floor of the central buildings near the spawns, and two-shot enemies emerging towards the center from the other side. Executioner kills short range enemies quite nicely but the KSG can kill short range enemies hip-fired, even if inconsistent.
Just use cover with this weapon. Cover does wonders in dealing with more than one enemy as you won't win many straight-up gunfights with the KSG.

Risviltsov
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My setup I use is KSG with Reflex, Long Barrel and Fast Mags. Flak Jacket, Scavenger and Tactical Mask for perks and Semtex and Black Hat for Care Packages

Steel_Bison
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Anyone else watching this 8 years later?

Zane_Endicott_
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*Facepalm* The KSG can fire any kind of 12 ga ammo. It just happens to use slugs in this game.

Jarekthegamingdragon
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I love the KSG
It hit like a freight train and is as accurate as a sniper rifle, while also having fast ADS

deadmeme
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Back when XboxAhoy was ModernLife
Stabbing people all over the place with the knife
Telling people you should enter the strife
While giving them advices, saving their lives
Now it's XboxAhoy
Expert with all the CoD Toys
Slaying all the young boys
With his flanking ploys
And that's quite a thing to enjoy.

elliepses