How To Attach A Weapon To The Player | Give The Player A Weapon - Unreal Engine Tutorial

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Hey guys, in today's video, I'm going to be showing you how to give the player a weapon socket so that they can spawn in and attach a weapon to their mesh. This allows the weapon (or any object) to travel with the player, including their animations.

#Ue4 #UnrealEngine4 #Ue4Tutorial
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00:00 - Intro
00:19 - Overview
00:52 - Creating The Socket
05:05 - Creating The Weapon
05:49 - Attaching The Weapon
08:19 - Final Overview
08:46 - Outro
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Thank you :)
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♫Music By♫
●Kronicle - Chill Noons
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I'm currently a student in a video game school, in Game Design, speciality Level Design. I'm bad at programming so I follow every of your video to learn how to code on Unreal Engine. I can't thank you enough for all the good stuff you're uploading, you're a gold mine. Keep up the amazing work!

AshuraToF
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If your weapon is a static mesh make sure to set the collision preset to noCollision or else you will experience weird camera behavior. Thanks for the video.

nehemiahkimble
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Even as a seasoned programmer (moved over to UE about 6 months back) this tutorial (just doing blueprints in UE for now till I get more familiar with the engine) was AMAZING! The joy of FINALLY having my character holding something lol!

rocketpoweredchimpgamesphi
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One vital part of the video that would've really helped out before doing all the animation stuffs is putting a download link for the animation and going over how to use that animation for the applied character. I'm spending over an hour just trying to figure out how to import and put an animation before even getting started with the preview animation segment of the tutorial

scarecrowhobo
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So I'm a student for a Digital Arts College currently in a Videogame Programming Major and ever since i started taking UE4 classes, i always looked upon you as my guidance, now im in my Capstone project, and this was one of the things the team and i really wanted to do. but we couldn't find tutorials on it that were as cohesive as yours, Thank you lots, Matt. your tutorials are amazing and because of them, its what pushes college students like us forward.

angeihd
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You have no idea how helpful you are, and the fact that it's free! You're doing great things, please keep up these amazingly awesome tutorials!

BenjaBrenner
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This has been a helpful video from Matt Aspland. Again.., very helpful video as I have found, but Matt Aspland
I'm going to watch the whole video. You can choose a different way, but I'm going to be doing it this way

bonobo
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This is the clearest tutorial I've ever seen in my life. Thanks!

Valeriomerlini
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Always thankful for you and others for making these tutorials for free. Merry Christmas :)

PaladinHD
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I bought you a monster energy drink at the patreon. I hope you enjoy. :) Keep up the good work, man.

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I've been waiting for this one, Thanks again Matt, keep up the good work you living legend.

AngryPlayerGaming
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Video was straight to the point compared to other videos Ive watched, grate vid

GameDevOlli
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Hello sir, you are the best YouTuber to follow. I work on a game, but I have a problem. I did not know how to make a method of striking for a specific weapon, for example, I also have a stick, an ax, the use of which is different. As you know, I would like to know a method of striking with a stick that is different from the method of striking with an ax. Can you make a video explaining this, I do not think it is It will be difficult for you, sir

artdrawing
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I was trying to figure it out few days ago and you made a video on it thanks😁

manvendrasingh
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Pretty amazing! Would be sweet if you could do a full sword weapon playlist/video. Like have it sheathed, unsheathe and then this. Would be great ;)

mootzartdev
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These videos have been absolutely wonderful. I was wondering if you could do something where you go over making collision for the weapon.

beboop
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Video Request: Creating an inventory and equipment slots & Equipping and using items from your inventory

AngryPlayerGaming
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nice! i was able to attach a static mesh hair with this tutorial

EliseLuneux
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That's very useful, in many ways. It's similar to how blender's 'Parent & Child' relationship works. Cool

nickjohnson
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Thanks!!! I was looking for this for so long. I'm so glad that I discovered your channel before really starting unreal!!

nishantmaggirwar