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QUAD - realtime raytracing engine prototype (C++/OpenGL) - short demo
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QUAD is a real-time raytracing engine that I wrote a while back. It's an old student project I did back at Bournemouth University. Very challenging (pure C++/OpenGL programming) - this was the kind of project that was meant to make your life tough - and sure it did. Got a lot of help from my supervisor, Iann. This project was a form of experimantation - I tried to create a fully interactive, real-time ray-tracer that would ideally substitute rasterized OpenGL viewports and also give an artist a hint Lookdev/wise. Essentially - a rough previs tool. Obviously the deadline was short, so this is not finished by any means - but I had to stop there. Fun experience though, despite the fact, that OpenGL and raytracing is not a good combo at all, as I learned the hard way.
QUAD - realtime raytracing engine prototype (C++/OpenGL) - short demo
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