Is Tatsumaki actually the most OP character?

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im not gonna delete this video but ive changed some of my opinions and now that shes finished its better to take a better look at her move set later



sorry if i start to sound kinda weird at the end, talking for 1hr straight is not my strong suit

wellworkss
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the thing about crushing pull that makes it so stupidly overpowered is the fact that it gets extremely buffed in clashes, like when you are dashing, ALL THE TIME, making you unable to be blocked, and crushing pull bypasses that dash.


Edit: I forgot to mention that the reaction time for Crushing Pull is exactly 27 MILLISECONDS, so you HAVE to have ultra instinct to be able to counter it.

HappyFaceDoingThumbsUp
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"Just block it bro"
*that one tatsumaki user spamming every attack on me*

DehaHasmaden
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The main thing making her OP is that windstorm fury still sometimes decides it wants to eat your evasive without your consent

WinterStorm
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Well i mean it is true the block barrier is crazy, the combos they make are crazy, the damage is crazy, the ult is crazy, everything about her can be just crazy.

sollrz
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Okay so here are the points that I have arguing that tatsu is OP for someone that has Early Access:

1. Tatsu has the easiest and I mean *EASIEST* infinite combo in the entire game. Every single move can hit enemies that are ragdolled and not only that, Tatsu's moves allows enough leeway for your M1s to reset, thus allowing you to literally downslam them the moment your m1 hits your opponent.

2. All of Tatsu's move hit ragdolls. from 1 to 4, it can hit a ragdoll opponent and guarantee damage. Not only that, three out of four of her moves is pressure for you to hold the block button. With the 4th one being a block break + a pretty good counter bait. (Probably not a good argument but still a good point to mention.)

3. Tatsu's block can be connected with the first move, allowing you to start off your combo early. Not only that, it also reflects the damage of the move that breaks the block. Meaning that if you were hit by a normal punch, the damage will be reflected to the enemy then you can pull them back towards you. To add onto that, you're able to block two projectiles assuming they don't explode on the ground besides you. Essentially, it's free damage.

4. Unlike Saitama where you end the combo with a normal punch or whatever move you had available then, Tatsu can continue a combo as long as the opponent is nearby and a move is off cooldown.

Honestly though feel free to correct me. Just know that I am dying on this hill that Tatsu is op

Val-ifow
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I love the fact that from what I've seen I can't escape the 2nd move even after ragdoll it shoves me right back in there (even when I'm not getting m1).

ThatCyborg-demm
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I honestly feel the exact same as you about stone coffin. When it first came out I was like, 'nah we're cooked when this becomes free 💀' but as soon as you could block that move, all of that worry was thrown out the window (only time that an early access character has ever been P2W tbh)

JExistsInnitBruv
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0:28 i just wanna say this doesn't really make sense. At least half the people playing have early access and they've had 4 months to fight against her and 1 month with no new moves.

erickck
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2 things abt tatsu 1. obvs crushing pull is broken bc even if you dash away it still gets you 2. its insanely easy to use, like noobs literally buy early acess (ive seen like 0 kill players running around with tatsu) bc all the moves are easy to use and broken
If we look at garou the moves can be op if paired well but certain moves only work with others meanwhile every single tatsu move works with any other one

peep_real
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So something that I discovered don't abuse anymore since its ridiculously effective is just how amazing Tatsumaki is at running. Crushing pull has an air variation that sends both players into the air and allows you to angle the opponent in an arching throw. Paired with expulsive push, you can very easily grab a player, chuck them away, run to the other side of the map, save expulsive when they're too close or to aid in running, and by the time they catch up, you can most likely grab them and throw them again. Of course, this gets a little more difficult if they know how to block, but you can very easily trip them up with a good dash (cuz why would they expect you to dash in if you're running?), get a single m1 and just throw them again, starting the cycle over. So even when Tatsumaki gets low, she can bide her time until her health looks good enough to get back into a fight.

Ganondorf
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Crushing pull is probably the best combo starter, you cant really react if you have like 150 ping or above and i could just block a lot but then i cant really atack cause ill just get pulled if i stop blocking and dash to atack

pedromedinapazos
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fun fact:use terrible tornado when your ult is nearly over and go to a place that has a lot of people and boom, ult back easily (i wish i can do that now)

pixels
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3:37 i laugh hearing "the equivalent"



















































































































































*im a genos main*

LocalBookHead
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9:11 Wellworks said Garou doesn’t have iframes but he has iframes in every single one of his base moveset and 2 of the ultimate moves

(Edit: DAD IM HALFWAY FAMOUS-)

RyzenPlayzRoblox
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why is 99% off the comment's just bots😭💀

Rip_QRDD
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Also if Stone Coffin fails, you can use it against them for a wall combo.

Baymax
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Ok without a doubt Tatsumaki needs a nerf, there’s so many things I can list about her move set and her PASSIVE WHICH IS OP but her herself needs a re work in my opinion

Edit: Damn everyone just teamed up on this guy 💀

NotNoXClips
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love being able to do one shot combos with no techs with tatsumaki along with getting grabbed by the crushing pull in the middle of a dash

giyutomioka
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tatsumaki's expulsive push is one of the best evasive bc u can go far quickly and its a attack and the barrier can almostblock anything
and I also saw your vid 1hr ago abt attack on titan revolution

LuciroYT