top 5 car

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hi, join to be a member to my channel if you want:

new-account
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I can't believe this video has only been out 3 seconds and it already has 7.7 billion views people must really love cars

kaiden
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Why is there no stone age roadster from the Flintstones?

LegendaryEvil
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I love seeing our cars are evolving so fast .Truly there will be a day that everyone will drive the number 2 car .

pratyushsingh
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Industrial revolution at it's finest

TheUnnamed
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Cars be like:
The flatter, the more expensive

jonathaneleven-
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This video is inspirational, life-changing, emotional and lovely in so many ways. This has really helped me through some tough times, thank you.

remmytherat
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Love it or hate it, this video is just spitting facts.

dragonmasteraltais
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I cant believe how far technology has advanced and how capable he have been with using it, sometimes I wish i can go back in time to show people this masterpiece as motivation to show how far we’ve come as a civilization 😂

themindlesstruffle
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here before it gets recommended again in the next 12 years

DokiDokiLiteratureClubPlus
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Why do i feel like apple is actually going to make that car

bubblelovessans
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As a car owner I can guarantee these are some of the cars ever made

cryogenik_
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Damn! These new vision GT cars just hit different!

tonzku.
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this guy is so good he gets everyone in the world to watch his videos in 3 seconds every time he uploads

donnahash
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This channel literally came in my recommendationsfor the first time, I was like WTF?!! HOW’D THIS GUY GET 7B VIEWS IN 3 SECONDS???

Jits trippin

Amuduu
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Number 3 one is nostalgic its using the song "sky high" i found ur childhood enjoy

Infection
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Lightning McQueen should be on this list

CreedoTheGamer
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0:16 This is how longest "Ford" car looks like

AquariusAquariusAquarius
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Nazi Germany developed numerous tank designs used in World War II. In addition to domestic designs, Germany also used various captured and foreign-built tanks.

German tanks were an important part of the Wehrmacht and played a fundamental role during the whole war, and especially in the blitzkrieg battle strategy. In the subsequent more troubled and prolonged campaigns, German tanks proved to be adaptable and efficient adversaries to the Allies. When the Allied forces technically managed to surpass the earlier German tanks in battle, they still had to face the experience and skills of the German tank crews and most powerful and technologically advanced later tanks, such as the Panther, the Tiger I and Tiger II, which had the reputation of being fearsome opponents.

The German tank forces were a success especially due to tactical innovation.[3] Using so-called "Blitzkrieg" ("lightning war") tactics, Heinz Guderian, Ewald von Kleist and other field commanders such as Erwin Rommel broke the hiatus of the Phoney War in a manner almost outside the comprehension of the Allied—and, indeed, the German—High Command. Basically, as a coherent unit, the combined arms tactic of the "blitzkrieg" shocked the Allies.

Despite this, the German Panzer forces at the start of World War II appeared not especially impressive. Only 4% of the defense budget was spent on armored fighting vehicle (AFV) production. Guderian had planned for two main tanks: the Panzer III and the Panzer IV, with production starting in 1936 and 1937 respectively. The design work for the Panzer IV had begun in 1935 and trials of prototypes were undertaken in 1937, but by the time of the invasion of Poland only a few hundred 'troop trial' models were available. Development work was then halted and limited production was begun by Krupp in Magdeburg (Grusonwerk AG), Essen and Bochum in October 1939 with 20 vehicles built. However, even that low number could not be sustained, with production dropping to ten in April 1940. Such low production numbers were due to tanks being given a low priority for steel relative to the more conventional needs of an army, such as artillery shells.Nevertheless, the number of available Panzer IVs (211) was still larger than that of the Panzer III (98). There were also technical problems with the Panzer III: it was widely considered to be under-gunned with a 37 mm KwK L/45 gun and production was split among four manufacturers (MAN, Daimler-Benz, Rheinmetall-Borsig, and Krupp) with little regard for each firm's expertise, and the rate of production was initially very low (40 in September 1939, 58 in June 1940), taking until December 1940 to reach 100 examples a month. The panzer force for the early German victories was a mix of the Panzer I (machine-gun only), Panzer II (20 mm gun) light tanks and two models of Czech tanks (the Panzer 38(t)) and the Panzer 35(t)). By May 1940 there were 349 Panzer III tanks available for the attacks on France and the Low Countries.

Though the Anglo-French forces appeared numerically and technically superior, with a greater quantity of medium and heavy vehicles, German crews were trained and experienced in the new combined tactics of tanks, anti-tank guns and dive bombers. In particular the Wehrmacht exploited the advantages of the Panzer III, with its modern radio communications system and the deployment of three men in the turret, resulting in greater efficiency in the field and winning the Battle of France.

acehmapping
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Among Us is a multiplayer game for four to fifteen players (previously four to ten players), although recommended for at least five. Up to three players are randomly and secretly chosen to be the Impostor(s) each round. As of 2021, a round can take place on one of four maps: a spaceship called "The Skeld"; a headquarters building called "MIRA HQ"; a planet base called "Polus"; or an airship based on Innersloth's Henry Stickmin series called "The Airship".
The Impostor(s) win(s) one of two ways: either by killing most of the crew (to the point that they're equal in number) or by sabotaging a critical system on the map (provided the Crewmates don't resolve it in time). The Crewmates likewise can win one of two ways: either by completing all tasks or by identifying and ejecting all Impostors. Games can also end by players quitting the match if doing so fulfills any win condition (if a Crewmate quits the game, their tasks are automatically considered completed).
At the start of the game, Crewmates are assigned "tasks" to complete around the map (in the form of minigames, minipuzzles, and simple toggles), mostly consisting of maintenance work on vital systems such as fixing wires and downloading data. Impostors are given a fake list of suggested tasks to blend in with Crewmates. However, they cannot legitimately perform tasks and can only pretend to be doing any of the tasks on the ship. Impostors, however, can sabotage vital systems (such as The Skeld's oxygen supply), close the doors to rooms, quickly and covertly travel through the ventilation system (commonly referred to as "venting"), and kill Crewmates when standing near them. To help the Crewmates identify Impostors, there are various surveillance systems on each map, such as security cameras and an admin system on The Skeld, a doorlog system with sensors in MIRA HQ, and a vitals indicator in Polus. Crewmates may also confirm their identity through "visual tasks" (tasks that have animations which play for other players), which cannot be faked by Impostors.
If a Crewmate is killed or any player is voted out and ejected, they become a ghost. Ghosts can pass through walls, watch other players' activities, and see and chat with other ghosts. Living players have a limited cone of vision; ghosts do not. Moreover, ghosts cannot communicate with living players or be seen by them. Ghosts help their living teammates by completing their tasks (as a Crewmate) or performing various acts of sabotage (as an Impostor).
Any living player may call a group meeting by reporting a dead body, or by pressing the Emergency Meeting button on the map at any time (except during major sabotages, when Emergency Meetings cannot be called, but dead bodies can still be reported). During a meeting, players discuss who they believe is an Impostor based on the available evidence. Impostors can be identified beyond all reasonable doubt if they are seen venting or killing. A player may be suspected for many other reasons though. However, all the players form a sort of jury and must weigh the veracity or value of each other's statements and questions during the meeting. A plurality vote is held, and if a plurality is obtained, the player whom the most crewmates voted is ejected from the map and they become a ghost, unless the majority of the crewmates choose to skip vote or there is a tie vote. Players can communicate in a built-in text chat (with some predefined phrases for phone users), but only during meetings, and only if they are alive (though ghosts can speak with one another at any time). While the game does not have a built-in voice chat system, it is common for players to use external programs such as Discord, or to converse regularly if they are in close physical proximity to one another. In case players can hear each other's voices, the game reminds them to not speak except during meetings.
In November 2021, additional roles were made available to players extending beyond the standard Crewmate or Impostor roles. Crewmates can also be Engineers, Scientists, or Guardian Angels. Engineers allow Crewmates to travel through vents like Impostors can, albeit to a limited capacity. Scientists can check vitals at any time to see if any player has been killed recently. Crewmates who become Ghosts can become Guardian Angels, which can temporarily protect living players from being killed. Impostors likewise can be Shapeshifters, allowing them to temporarily morph into other players.
In each game's lobby, various options can be adjusted to customize aspects of gameplay, such as player movement speed, the allowed number of emergency meetings, number of tasks, if there will be "visual tasks", or whether or not an Impostor is revealed after being voted off. There are also many cosmetic options, including spacesuit colors, skins, hats, and pets, some of which are paid downloadable content.

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