This NEW Blender 4.0 Feature Will CHANGE the Way You Model!

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In this video, we check out a new feature for moving objects with snap points in Blender! If you've used CAD software in the past, you're going to love it!

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Hi everyone! Let me know what you think about this new feature in the comments below! :)

TheCGEssentials
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My 20 years of AutoCAD experience demands that I point out how *scandalously* overdue this was. It's about bloody time.

wjbiii
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That's a fantastic change. 4.0 has a lot of great things, especially in the render area. But it's these small things that can really improve your life in an application.

christopherd
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Ha! FINALLY! I have been shouting from the rooftops for this feature for SO LONG! Thank you for bringing it to our attention, I was not aware 4.0 will have this feature, it's not heavily advertised.

xayzer
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This is a long awaited feature which should be adapted to the rotate gizmo as well. It would speed modeling up tremendously.

allanr
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This is a major change to the functionality of blender. I still think I will be using QuickSnap from the Blender market because that add-in allows you to snap and select the mid point of a line of even nap to an objects origin. Not sure if Blender has those features as well but still really great update.

matthewloynd
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Previously I had to change the object origin point before snaping
but now with this new feature, it's gonna be really helpful

ZenthAScar
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This is a massive improvement to blender work flow, especially for using it to create models for CAM.

Another issue I often come across is being forced into using percentage units for some operations. For example, I frequently find myself needing to create an edge loop with a millimetre offset, not a percentage.

adrianscarlett
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I've always accomplished this by moving my origin to a point on the object I'm moving then changing the snap setting from Closest to Active. Have also use plugin called "CAD transform".

DonEarl
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Needed this so often in the past, now we got it finally. Thank you for pointing ot out.

georgb
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around 1:30 Im pretty sure its snapping to the origin which you can change by setting the origin to the back foot, though I agree the new system is a lot more convient.

literalist.
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Doesn't have to use central point, u can just press A click point and A again another point, and it will snap in between, it works for whatever amount of points, didn't tried more then 4, though :)

sodiufas
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This is great news. I can start using Blender as a precise software and not just "ah... that's close enough." This will be great for 3D printing, precise part models for engineering and architecture. Hoping they continue to improve this area and offer more snapping options. Autocad has the best snapping I've seen. You can select the base-point snapping type in advance: endpoint, midpoint, quadrant, center, etc, and then while you're moving, copying, scaling, or rotating you can then choose your snap-to point type mid-command so you can change your mind along the way.

GladeForge
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Finally! Lack of this feature was reason to use other soft for tech modeling, and now I'll never ever need to alt-tab from blender again!

mru
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Finally. Love your tutorials btw
- finally subscribed 🤙🏻
Would also love to start seeing 60sec shorts that's sums these tutorials.

brappineau
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Thats massive, SoftImage style snapping!!!

PrinceWesterburg
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Oh man Hell yesss!!! I was waiting for an equivalent to "move with basepoint" for ages!

widar
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Thanks for highlighting this new feature!

franciskwok
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Coming from maya myself I agree with the frustrating way blender does things be default. I actually set mine so W is now move, and activates the actual move gizmo.

The other thing I hope they’ve added is a faster/easier way to change an objects pivot point.

TheGuardianofAzarath
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Quite right, this was always frustrating, requiring awkward workarounds and checks. Great to see this new feature!

luthiendulk