iOS Development with Swift Tutorial - 26 - Drawing Images and Photos

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Hi bucky, why didn't you add the images to the xcode assets. you said in a previous video to add em in the xcassests

vineethisme
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Thank you very much for creating this videos Bucky, you're great funny teacher :D 

punkduebizzy
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Since i don't have "Supporting Files" folder, i used "Assets.xcassets" instead. And here is the working example for my current Xcode Version 8.2.1 (8C1002)

let head = UIImage(named: "head")
let logoImage = UIImage(named: "logo")

//draw normal
//let location = CGPoint(x: 25, y: 25)
//head?.draw(at: location)

//fill the screen
let entireScreen = UIScreen.main.bounds
logoImage?.draw(in: entireScreen)

HendraWijayaDjiono
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Hi Bucky, I am working on Xcode 7.0 and i do not get the Supporting Files when i create a project.I tried creating it manually in the finder and directly adding the files in the project explorer, still i had no luck :( and it does not work. Help!

ashwiniramesh
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How should I make things look good on different devices? They all have different sizes so I don't know how to make things consistent.
let screenSize = UIScreen.mainScreen().bounds
println(screenSize)
//iPhone 5s: 320 x 568
//iPhone 6:  375 x 667
//iPhone 6+: 414 x 736

Coolfolder
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My goal in life is to live until bucky gets 1 MILLION subscribers he deserves 10 billion

Rjsipad
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Bucky, there aren't any videos that I could find that show how to add "cool" features to the iOS apps. Would you be ever so kind as to do some tutorials on that in your videos to come? As I also can't find any libraries or frameworks and how to use them. 

PepeHandss
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working on Xcode 7.3 and i don't see the supporting files directory. tried adding images into every file, it doesn't work . blank screen, please help :)

derrickmonto
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I'm gonna stop commenting on this video now

Rjsipad
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