[INTAMIN] Uro•Boros // Super Blitz Coaster // NL2 Pro - 2K60 POV

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UROBOROS [Intamin Hyper-Diver Full-Circuit Model]
Featuring a triple-inverting, Spiraling Pretzel-Knot element (being a visual namesake and identifiable landmark of the attraction), intense airtime moments, heavily loaded positive g banked and vertical valleys, outside banked layered element experiences and a completely inverted pause all strung together neatly and with plenty of structural head chopper near misses.

[Long Read, tl;dr at end] - Project Description, Design and Product Intentions and Functions, Specs, and other Details:

The Hyper-Diver represents a new, progressive model line from Intamin -- one that features a turbocharged lifthill or speed-building backwards catapulting launch, an unbelievable speeding, beyond 90 degree drop or beyond vertical incline to a twirling tophat and symmetric exit post launch, and an eye catching, and simple to repeat and machine track and structural assembly. Represented here is the complete-circuit, full-featured offering, while the other model described utilizes only one train, a station multi pass launch, and switch track return to complete its shorter but dazzling circuit.

The goal of the new model line, UROBOROS specifically, is to offer the market an easy to place, high-paced, feature-rich and visually thrilling from every many angle and finally decently self-contained arrangement of track. Lacking a MCBR, the layout stays short but not unsatisfyingly so--using its momentum to the fullest, carrying riders through an array of different key elements, segmented and balanced with low-down, full speed moments, covered in track and support beam near miss excitement.

The cookie-cutter nature could greatly decrease cost on what would otherwise be an expensive flagship investment. Instead, a park could install a neatly placed and integrated installment in less time and with much less a total investment. Because of the repeatable nature, large multi-park groups could rotate their few models from one park to another internally without as much adaptation necessary, and with greater external support due to the already more pre-cut and planned nature of the product.

Room for customization and extension beyond what's shown is definitely an expected variation of this, but not the driving force behind the concept.

A 213ft drop, a bit beyond 105 degrees (past vertical) drop, preceded by a lightly trimming 1m run of permanent magnetic trim-brakes at about the 22 degree point during the drop. Running 7 cars per train, the robust lift system runs at cable-lift speeds that's simpler, faster, and more reliable to operate--albeit, lacking the major function as a block-zone as a necessary safety, and ease of operating and monitoring revision to expected standards. The ride is timed and designed for fast operations, even with the lift not functioning as a full block element, with 68 second dispatches resulting in the active-circuit train safely passing the necessary-to-dispatch block zone.

22mph lifthill speeds, an intimidating-flagship sized first drop and ascent, no mid course brake run trims or blocks zones, and just under 4700ft of track make up the ride. In that 4700ft of track, riders invert fully 5 times, with two more near inversions; they experience extraordinarily strong and sustained airtime when riding in the generalized enthusiast-favorited back car rows, contrasted nicely with moments of pure 0g and sustained high g helixes and extended valleys; unique but nearly gentle inversions and rolls characterize the nature of the ride; nearly being anti-blitz in nature, aside from the playful and blitzy normal forces and change in them throughout the attraction. Although inversions and roll maneuvers may not be lightning fast like the blitz flagship examples, the almost unending roll maneuvers make for a delightful, and comfortable experience and shed the need for any over the shoulder restraining straps or padding, leaving the experience far more open and unrestrained, physically.

TLDR; I made this in the scenario that it'd be required to fit in multiple parks, be easy to package and cheapish and standardized to maintain and operate.--all while attempting to anticipate the future of a design like this from intamin after reviewing and deciding what directions they'd take based on this successful or not nature of past custom and repeated products.
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what if cp gets something like this in 2025 or

VECTOR_Coasters
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Hey uhm dumb question but how did u get this so insanely smooth? Im starting out with nl2 and even with depumping i can't even get close to this level..

joshuap