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Using Gaming to Drive Radical Learning Outcomes | ASU+GSV 2022
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Alexandra Argo (GSV), Jessica Lindl (Unity), Gautam Bhargava (Ender), Susanna Pollack (Games for Change, Inc), Mariam Nusrat (Gaming Revolution for International Development -GRID), Jack Buckley (Roblox), Arana Shapiro (Games for Change) at the 2022 ASU+GSV Summit.
Have you ever seen how a game can engage, teach, and grow an eight-year old?With the rise of platforms like Roblox and Minecraft, games are taking up an increasing share of kids' time at home. How do we channel the energy kids spend in games for learning and growth in creativity? Join this panel of entrepreneurs and thought leaders exploring how gaming can drive radical learning outcomes.
Connect with ASU+GSV Summit:
Have you ever seen how a game can engage, teach, and grow an eight-year old?With the rise of platforms like Roblox and Minecraft, games are taking up an increasing share of kids' time at home. How do we channel the energy kids spend in games for learning and growth in creativity? Join this panel of entrepreneurs and thought leaders exploring how gaming can drive radical learning outcomes.
Connect with ASU+GSV Summit: