How I Would NERF Every Smash Ultimate Character

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I saw @LarryLurr do this, so now I'm going to do it to; how would I balance every character in Smash Ultimate by nerfing them? Expect me to be as harsh as possible to these characters too.

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🕹 Games: Super Smash Bros. Ultimate, Guilty Gear Strive, Super Smash Bros. Melee, Street Fighter V, FGC, Anime Fighters, Chess, Speedrunning, Dragon Ball FighterZ

Super Smash Bros. Ultimate on the Nintendo Switch brings together everyone’s favorite Nintendo characters such as Mario (Super Mario Bros.), Link (The Legend of Zelda), Samus (Metroid), and Pikachu (Pokemon) in one of the most popular fighting games ever made! The series is further set apart by including a selection of 3rd party video game characters from different franchises such as Persona’s Joker, Street Fighter’s Ryu, Final Fantasy VII’s Cloud and Sephiroth, and Sega’s Sonic The Hedgehog. Most recently the game has been updated to Version 13.0 where Square Enix’s Sora from Kingdom Hearts has been added as DLC to the game!

#Marss #SmashBrosUltimate #SuperSmashBrosUltimate #SmashUltimate
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1:55 is Marss admitting that Zelda has the strongest classical spike in the game???

onlinewhy
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Make it so Steve starts with nothing at the beginning of every game or make it so he loses everything after he dies, just like Minecraft

Matpit
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I was with you when you nerfed [character I hate] but you went too far when you nerfed [character I like].

lasagnahog
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Needed more of this red background Marss content and he delivered

Drdoomglazer
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For Olimar, why tf does whistle have armor on frame 2, make the current pikmin take damage or even straight up just die, he gets an escape option with low endlag at the cost of his pikmin. No pikmin, no armor

Chip
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I just want Steve Minecart command grab to not even exist

People trying to justify its existence as a grab is actually insane

At best Steve should go back in his cart after throwing it out, making your opponent get in a checkmate scenario even with a perfect mash and a slow ass character is just not fun at all

I don’t even mind minecart killing me at 70

Just delete the grab PLEASE

Alibaba-idcs
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17:03 So fun fact, Steve's neutral air actually isn't the move you see being comboed into forward air, what you're actually seeing is Steve's shorthop macro forward air. So really, nerfing his neutral air wouldn't do anything to Steve.

drakejoshofficialyoutubech
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Steve nerf should be each tool level is taken down to the previous one's power. Diamond --> Iron etc. And wood should start by doing sheik damage

willow
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Jigglypuff falling faster would actually make her a lot better, one of her worst problems is trying to land because she falls so slow

stCornetSolo
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When are we going to admit that Dr. Mario has the best traditional gimp in the game?

estebanmaldonado
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I wouldn't want to live in this timeline

MoneyNuthing
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Dont let steve build floating blocks so that mf cant combo you to 90% bc you got hit by 1 up tilt

Keeby.
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as a wii fit main that deep breathing nerf is NASTY, holy crap. I think if you wanted to nerf that move, then I'd increase the end lag when you succeed/fail.

egtoonster
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Steve shouldn't be able to put blocks in the air, even in Minecraft he can't, why sakurai

ven-sa
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Removing a jump would make meta-knight drop almost a full tier in the tier list :(

atombomb
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The fact that you said mewtoo doesn't need any nerfs makes me feel good. He is my main i started playing 1 year ago and the more i play the more i feel like he's a pain in the ass to play

BeauMecPack
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Low key this is a "how to play every character" video

paintingvalues
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As a doc player, you should make it that if he hits 3 pills in a row he should get %20 for malpractice

maryo
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1:15 the nerf Joker needs is the Arsene counter. Gigantic hit box for no reason and entirely too strong.

MarkWiseTechno
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Make it so if someone goes in the Minecart, they now have the ability to drive it, but after 3 seconds of you being in it

Futuristic_Ninja