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Chris Birchall - Reinforcement Learning in Scala
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Reinforcement Learning in Scala
Reinforcement learning (RL) is a powerful machine learning paradigm that has been successfully applied to a wide class of problems, from steering helicopters to predicting stock prices.
During this talk you will find out what RL is all about and how to implement it in Scala. Chris will introduce RL, providing use cases and intuition about what kind of problems it can solve. He'll also share some of its core concepts, including Markov Decision Processes, policies and action values, prediction and control, exploitation vs exploration and bootstrapping.
Next we'll implement some of these concepts in Scala, starting from scratch and working step by step towards an implementation of 'Q-learning' – a popular RL technique for learning policies. We'll structure our code using type classes to separate the generic Q-learning framework from the specifics of any particular problem we want to model.
You will also learn how to train an agent using your Q-learning implementation, and finally Chris will demonstrate the result of the training: the computer successfully playing a simple game.
Reinforcement learning (RL) is a powerful machine learning paradigm that has been successfully applied to a wide class of problems, from steering helicopters to predicting stock prices.
During this talk you will find out what RL is all about and how to implement it in Scala. Chris will introduce RL, providing use cases and intuition about what kind of problems it can solve. He'll also share some of its core concepts, including Markov Decision Processes, policies and action values, prediction and control, exploitation vs exploration and bootstrapping.
Next we'll implement some of these concepts in Scala, starting from scratch and working step by step towards an implementation of 'Q-learning' – a popular RL technique for learning policies. We'll structure our code using type classes to separate the generic Q-learning framework from the specifics of any particular problem we want to model.
You will also learn how to train an agent using your Q-learning implementation, and finally Chris will demonstrate the result of the training: the computer successfully playing a simple game.