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The State Pattern (C# and Unity) - Finite State Machine
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The state pattern is a programming pattern that is also known as a Finite State Machine or FSM is a pattern that can be very useful for systems with a small to a medium number of distinct states or behaviors. The pattern can help to clean up and make it very clear exactly WHAT code is running.
Timecodes
Intro 0:00
Project Description 0:50
Programming with IFs 1:10
State Pattern Simple 2:04
State Pattern Class-Based 5:03
Final Thoughts 8:52
Outtakes 9:52
#UnityTutorial #GameDevelopment #programmingpatterns #csharp #statepattern #finitiestatemachine #fsm
Timecodes
Intro 0:00
Project Description 0:50
Programming with IFs 1:10
State Pattern Simple 2:04
State Pattern Class-Based 5:03
Final Thoughts 8:52
Outtakes 9:52
#UnityTutorial #GameDevelopment #programmingpatterns #csharp #statepattern #finitiestatemachine #fsm
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