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UDK Soft-Edge Particles (Material nodes included)

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Materials nodes included at the end of video.
This video demonstrates the difference between regular particles and soft-edge particles in UDK. The material nodes I included are based off the simplest HLSL code for soft edges.
fade = saturate((scene_depth -- particle_depth) * scale);
This video demonstrates the difference between regular particles and soft-edge particles in UDK. The material nodes I included are based off the simplest HLSL code for soft edges.
fade = saturate((scene_depth -- particle_depth) * scale);
UDK Soft-Edge Particles (Material nodes included)
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