Level design brainrot #gamedesign #indiegame

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"Emotional support garbage" that feels real

Mossyspring
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Your emotional support level design.
That's so cute.

iqc_grd
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Oh my god I know right? A lot of the time it's so much simpler making the puzzle pieces instead of putting the puzzle itself together

RnRenLive
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Do this, at the moment it won’t really help but it will help in the future when you send a “bug fix” and introduce a new much worse bug, you can just send the old code back up

I really dislike when a company sends a bug fix, the game bugs out more and than a month later they finally get it back to what it was before the last bug fix

cjslime
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You could build a checklist of what didn't work and what did. Then, you will start to get a better idea of how you need to make future levels and could make a level design work flow you follow, making future levels easier.

By level design work flow, this could be anything from a little doc with words or pictures of do's and don'ts and must haves, etc. No strict structure or anything, just something that works for you. :)

xxKAMISAMAxx
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That's no rage game the mechanics are too good

mangelsimonpaniello
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I do the same thing but with osu!mania maps, i keep difficulties of patterns i like but dont wanna get rid of and forget

interforth
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I thought the white box was what you threw away at first, not the stuff to the side

Trashtyn_
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silly question but what are you making this in?

CrazyByabit-jtmm
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