Selling Wands Using Pheromone in Noita

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We can now sell wands using the most useful potion in the game - pheromone. This is such a great feature!!

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ABOUT THE GAME
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Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.

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That's a very smart way to fix a game breaking exploit; I really like how they dealt with this

stary_kartofel
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I think it's really cool how they took what was a bug/exploit and spun it into a genuine feature. That's how you know the devs love their game and the community.

nepdisc
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Hey that's a great change. I wish more devs were willing to meet the playerbase half way when it comes to useful exploits like this.

MythicMagus
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Noita devs so kind for not deleting "exploity stuff" but slightly patching it

RGBread
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I know these might not be proper "updates", but it feels like it to me. Even these small patches go above and beyond the bar of what I expect from game developers nowadays. It really shows that the people behind Noita care a lot about the game and it's community, I could not be more thankful. I get excited for every patch note from these guys, regardless of how small, and I hope they have great success with any future titles they release. Thank you Noita Devs.

meowman
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Wand selling reminds me of when the devs decided to nerf the heartbreak bug instead of patching it out entirely. I've always admired that about Noita's design philosophy. Why outright stop people from breaking out of Holy Mountain when you can hire Steve instead, you know?

Also, really cool that charmed wands drop when the ghosts despawn now. I don't know how practical wand charming is, but the fact that you straight up lost the wand after use killed any chance of me wanting to try it.

esbernhawkins
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This is a fantastic change! As much as I enjoyed cheesing the game with some of these exploits, it is a very welcome change to see them patched out.

headgaming
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There are times when I struggle to understand what about Noita makes it so engaging but it is things like this that make me think it is just the level of care and attention that the developers have put into it that keeps me coming back

ConSocial
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I like this change a lot. In my longer runs, I would leave a LOT of empty wands just floating around in holy mountains, and it probably wasn't great for the save file size.
Now, I can just have gold, which is awesome.

notipit
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I was so confused for a second before I read the publish date, really cool to see the Noita devs back at it

conoma
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200 gold per tier seems like possibly a bit much for the earlier tiers, due to that bit mentioned at the end where you can buy wands then destroy them to make a profit; this lets you get any T1 wand costing <200 gold for free if you have pheromone and at least 200 gold in the first place.
I do absolutely love that the wands no longer disappear after the charm duration is up, though. I didn't realize that was a thing, and that absolutely shouldn't have been a thing IMO.

celestialtree
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I hope we can sell spells too. When I mass strip wands to make sure enemies aren't picking them up I just end up with dozens of spells swimming with the fish.

andrewdiedrich
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I didn't even know that ghosts despawn WITH the wands they're carrying, that's where all my wands keep going!

ryannguyen
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Very cool! Really like this transformation from a bug to an actual feature, that is looking nice. Great devs of Noita game!

Cantarolar_C
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Interesting. Infinite gold was fun and OP - but now you have to be careful with empty wands near pheromone - like with noita near poly - it might make vanish what you wanted to hang on to. Turns pheromone a bit into a two edged sword.

TheBigLou
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So..Taikasauva + greek letter spell + time = more money :D

OfutonGaming
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When a wand has an always cast spell on it, it will not sell but spawn a ghost which you can kill on repeat for gold

aviante
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That’s cool to see they patched it. I remember accidentally dying to the invisible ghosts twice and only knowing about the pheromones much later

murasakidevil
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Now imagine accidentally throwing your 26-slot late game wand, you spent 2 hours fixing with perk exploits, into a pool of pheromone you unwittingly created nearby, all because you suddenly felt like doing some tinkering on ng 11, and then watch it turn into two gold nuggets.

Beautiful thing about this game, is that you know it will happen to someone. But hey, if it adds to the list of obscure ways I can get noita'd aswell, I'm not mad. Alternative was that the ghost ignored the wand, picked up the storage wand I dropped nearby and then shot a hole in my graphics card. So no more infinite gold off half a scoop of pheromone, but atleast my gpu is a bit safer.

But whenever god closes a door, he opens a window. I'm interested to see if the noita scientists ends up breaking this mechanic apart aswell.

StandingHereIRealizeYouWereJus
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It looks like they fixed the pricing to use wand tier's after Let's Suffer Together's video on it. He talked liking the addition, but mentioned a few little issues and gave suggestions on how they could be fixed. Seems the devs were watching. Cool.

why_i_game
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