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Graphing Spherical Coordinates in GeoGebra 3D (Part 1): A Sphere

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We use the surface command with parameters for theta and phi (I use t and v). After getting the graph to work we then create sliders for the upper bounds of the parameters and play around with it a bit. Playing around with this kind of thing on GeoGebra is the best way I've found to really learn what's going on.
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