Tapping the Entity Component System for Cities: Skylines II | Unite 2024

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Building on the success of its predecessor, Cities: Skylines II offers an even more immersive and detailed city-building experience. Join Damien Morello from Colossal Order to learn more about the benefits and challenges of using Unity’s Entity Component System (ECS) for game development and enhancing performance.

Speakers:
Damien Morello, Chief Technology Officer, Colossal Order
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Will Colossal Order upgrade to Unity 6 and use the new GPU Resident drawer and GPU occlusion culling?

wurstautomat
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Beau travail mon bon DAMIEN, beau travail... on sent un peu d'hésitation dans la voix, mais néanmoins, bon travail !!! 👍👍👍😎😎

FREDO-pyti
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This was a great motivation to learn the ECS properly.

PetrVejchoda
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dude did they really use react just for the UI?

shidqi
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"Enabled our design to reach towards larger, more realistic and livelier cities".
Livelier cities? People are standing in parks and fires are automatically extinguished. But yeah, I'm looking forward to see a livelier city because right now (one year after release), our cities look dead.

marc-antoinegrognuz
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so job-stealing now can be switched-off in unity editor?

rawformulagames
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Nice but he has too much accent and it's very difficult to understand if you're not native

darksidegirl
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Release was so bad... what a funny guy.

chris
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Nintendo Switch 2 release next all console PS5 Xbox Series X for Anniversary of Cities Skylines 2 in October 23th 2024 🎉

yohannmarouillat
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CO used so badly your engine, building game on old technology not using newest tech...game is barely working....I would not praise them so much.

lucki