Goo Engine - A Blender For Anime

preview_player
Показать описание
If you are looking to get that Anime style and you are a Blender artist, you really want to check out Goo Engine. Goo Engine is a fork of the open source Blender graphics app that has been specially modified for creating Anime NPR (non-photorealistic rendering) renders from graphics house DillonGoo Studios.

-----------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------
Рекомендации по теме
Комментарии
Автор

Thanks so much for the showcase!! I'm glad people are liking Goo Engine so far! Definitely feel free to ask me any questions if you're curious about trying it out :D

professorGoo
Автор

Ayyy thanks for the showcase! I'm glad people are enjoying it :D

dillongu
Автор

The reason that they didn’t just merge this into real blender is because development cycles are slow with blender releasing stuff every couple of months, and goo engine releasing stuff as soon as its bug free. There is stuff like light linking and that aforementioned curvature node. The features are also known to destabilize cycles features and rendering hence the fork

Source: dilliongoo streams on twitch and talks about this stuff 😅

shlokbhakta
Автор

Thanks for highlighting this! It looks perfect for storyboarding and animatics.

goforbrokefilmstudios
Автор

I looked up the person spearheading this, saw his work and that he also worked on RWBY Volume 3 which gives me a lot of hope and excitement. RWBY was pushing the envelope when it came to web animation (especially with Volume 3) and to see someone is now doing it with the means to make anime is lovely.

imraanakollo-arenz
Автор

Okay you litterally keep me up to date about my unity AND blender, best channel in my subscription list.

forbiddenbox
Автор

Great video! But a little nitpick: I'd say that the Shader Info node is much more of the "heartbeat" of the anime shading than the curvature note :) It's what allows us to have the sharp shading (which is what defines anime shading for me), and unlike what we can do with just diffuse>Shader to RGB, it gets us self-shadow checking, filtering out some unnatural, artifact-y looking shadows. Curvature is nice to have a little rim lighting/darkening tho! (which only somewhat actually fits the anime style most of the time)

awakenedcrowl
Автор

It wasn't described well as far as the compiling for the GooEngine. It makes the "math" for NPR shaders easier to use so you could treat them more like textures without losing the anime style.

kenzietownsend
Автор

I kind of wish there was something focused more on making grease pencil easier to learn instead of yet another toon shader implementation. I mean. The example videos look promising. But I just prefer the ability for characters to be more stuttery. To go off model with ease. To do all the things that hand drawn animation excel at.

Because, I do think an awesome workflow for hand drawn 2D animation with 3D props and scenery is in there in Blender somewhere. I just cannot wrap my head around it.

Also. I remember there was developments that would let people make custom interfaces for Blender, without recompiling. What did happen to those?

jmalmsten
Автор

05:03 Actually, SDFs are trivial with stock nodes, it's just a bit of math. The sphere for example is just measure of distance, subtracting an offset to get the zero away from the center; and then just some additional operations to do things like manipulating the rate the number changes and such for some added artistic direction. I dunno what's the performance difference with Goo's particular implementation of the math though.

tiagotiagot
Автор

I'm currently trying to figure this out. I've only figured out some really basic 2-colour cel shading thing but it's still fun to animate anyway.

highlandstorm
Автор

I remember there being a npr shader when eevee was first being released in alpha

AnthonyMiele
Автор

Eyyy nice
I was following this one for a little while

RenderingUser
Автор

Last i checked, you can still only get the link for goo engine (or updates) if you sign up for their Patreon. We did!

heartlights
Автор

Doesn't seem like something that'd need a complete recompilation of Blender for. Just looks like Blender with a few custom shader groups.

bobross
Автор

0:33 - (Source of my suspicion: I almost did this myself for Math Node updates.) I think it's probably because it's a PITA to get new nodes included in Blender through the standard open source channels. Hours/days/weeks/months of back and forth, people arguing about how exactly it should be implemented, users complaining about how they don't want free stuff, etc. If Goo Studio devs fork the code, they simply add the nodes, done. And if some user doesn't want "free stuff" they just go download Blender Original and complain about that being free instead!

totheknee
Автор

im still new to blender and all this talk about nodes is really complicated, ill; be saving this video for later when i have a better understanding of the engine

medium_albert
Автор

Anyone else watching to see what will be added to Blender now they’re working on it.

Quick_Ink
Автор

I wonder if gooengine will go obsolete since blender next open movie project is npr shading base so that’s means they are gonna improve npr shading in blender in general and with light linking I wonder…???

CharlesDanielCharly
Автор

I will have to scoop this in the scenario I start working on stylized animations

unknownusrname