Logo Reveal with Colorful Sand Cinema 2024 Rigid Body Simulation

preview_player
Показать описание
Super excited about the new version of Cinema 4D 2024! Lot´s of cool new stuff we need to talk about, but let´s just start with the new capabilities for rigid body simulations.

Finally rigid bodies are part of the unified simulation system, so you can combine rigid objects easily with ropes, cloth, balloon and softbodies. Isn´t that great?

On top, your rigid body simulation can now interact with pyro, which opens up so much cool possibilities.

Check out my patreon for more of the good stuff:

And this is me on instagram

Best,
Markus
Рекомендации по теме
Комментарии
Автор

This was brilliant, thanks Bonfire. Auf Wiedersein

brandmotivo
Автор

Great work brother! It's a bit disapointing to note that until now Maxon hasn't added a reliable particle system to Cinema 4D.

designcoyote
Автор

I've just run a simulation like this with 1 million particles and multi-instance, and it works great, so of course it's not as fast as with xparticle, and there are fewer possibilities. But for a native thing, it works well.

45 minutes to cached 240 frames.
My spheres are 6-sided

elliotverhaeren
Автор

can you make the same Tutorial with new c4d particle system?

chetansurve
Автор

In Cinema 4d version 2024.1.0, Attractor does not have Filed. WHY??? 😥😥

깁슨스튜디오
Автор

Couldn’t this render faster if you use a rs tag and use the particles there?

STUDIOSTEPS_motion
Автор

Please, can you tell me how to move the Redshift node editor from the C4D Atributes in the Right bottom corner?

AviYanK_
Автор

a lot of my spheres are just going through my bowl :(

Willopo