Finally Uncovered: THIS Was KSP2 Multiplayer

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0:00 I have seen KSP2 multiplayer
1:48 "It was never going to happen"
4:20 What even is Kerbal multiplayer?
6:39 How KSP2 multiplayer took shape
8:31 What KSP2 multiplayer was actually like
12:25 What killed KSP2 multiplayer?
14:34 Conclusion: What I think of KSP2 multiplayer

#ksp2 #kerbalspaceprogram #multiplayer

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As i worked on multiplayer with KitHack, I learned first hand just how true your original thinking was, on how multiplayer isn't a _feature_ you add, it's a foundational pillar at the very core of the project. It affects every system, feature and design/technical decision you make.

When you work on a multiplayer game, your first thought with everything has to be, 'ok so how does this work in multiplayer?'

akaHarvesteR
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'Organizational Incompetence' is the name of my new development studio.

chrisbelkosky
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I envision two modes of gameplay:
1) coop - everyone controls their own crafts but works towards the same goal
2) space race - players are divided into teams that compete for space exploration glory

asasnat
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The whole thing with it being the most fun for people who like crashing rockets sounds exactly what Nate Simpson wanted, at the end of the day he wanted wobbly rockets.

galaxlordcz
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I really hope one of the former developers just decides to leak the entire source code of KSP2, then maybe the community could finish the game themselves

mrcreebert
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If Private Division had just made an official KSP1 DLC with multiplayer, they could have raked in the cash.

joshuasims
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Raise your hand if you're still mad at Take Two for axing KSP2

IkeFanBoy
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How has the company not been sued for lying to people about the state of the game? They are still selling it as early access. How can that not be illegal?

andynonomous
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I just envision some sort of coop mode, everyone is working out the same space center but they can each control their own craft.
So while one person was getting the final stage into an orbit, someone else could be landing the booster.

mrooshoo
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Being able to crash into someone else's rocket requires solving many of the big multiplayer challanges- if you can make that work, you can do your space race and coop

johnholleran
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Hello, I'm a refugee from the multiverse universe that KSP 2.0 actually was released in 2022 with full multiplayer. Sure it was buggy at first, but by 2023 the science patch went in, and there were a ton of bug fixes. Everyone LOVED multiplayer. Apparently it inspired a real world company to try to harvest an asteroid by 2024. Unfortunately in my universe, that company was responsible for having the asteroid hit the earth, approximately 20 miles from Nantucket, wiping out the US eastern seaboard. China took advantage of the situation and sent in an invasion force to Alaska and Taiwan, and nukes were exchanged between NATO and the Russian/China alliance. My world is all but a burnt crisp. Out of all probabilities, the only universes where the US survives is the one where KSP 2.0 didn't have mutliplayer AND was cancelled in 2024. Consider yourselves lucky.

inigma_X
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When I envision a kerbal multiplayer, It has multiple people working together on the same mission. Time warp is agreed on by all parties. It would be fun because you could do various races. It would be interesting because you could do missions that are overly complex or difficult to do with just one person controlling. It would be technically viable because you don't have to worry about time related issues. In this mode having a solid mission control view would be super cool as well.

joshuahigginbotham
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Still can't believe I got scammed by a game company for 50 euros...

SwissMedi
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KPS multiplayer:
Have team-wide "alarm" to alert everyone when various ships are entering Orbits or half-way points or nearing maneuver nodes etc.
Only one person can have "primary" control of any vehicle. Other can join said rocket if there are more than one Kerbal on the rocket.
You can "request control-from-here" if you are sitting in a valid seat that is connected to the vehicle.

While ships are in flight in transition, everyone is building the next ship, or redesigning the ship they just crashed, or that had a docking port on backwards
time is always moving forward, even while building.

Voice chat

"Alarms" must be set and voted on by team for a time-warp to start.
Anyone can pause a time warp, but the "Alarm" stays in place and time-warp can be re-engaged by a proposal from 1 and a 2nd (not needing a full vote)

I know KSP1 Mod had "time slips" or the ability for one person to fast forward but I feel like it wouldn't be super clear and kinda chaotic

albinobluesheep
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The first thing I thought when I learned that KSP2 will have multiplayer was "Sounds nice, but I would understand if they would scrap that feature."
I mainly thought this, because it's seemed like a pain to implement it especially with timewarp.

proof
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KSP1 was (is?) mainly a single player experience fro me. That being said, some of the coolest experiences I had was when I started KSP and a friend taught me orbital mechanics and docking.
I remember the night, we're we spent several hours to get two vessels close enough together on Kerbin's orbit to dock, only to phase through each other and my ship exploding. :)
We also did some Mun and Duna missions together, were we managed to land on Duna in viewing distance of each other.
We also flew around the KSC complex with various crafts. Those were really nice experiences, but lacked a bit of long-term focus.
Still, it was really nice to have these experiences with the Dark Multiplayer mod.

mephisto
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I had the privilege of playtesting the multiplayer mod for vtol VR. That was pure chaos, but hilariously fun. A bunch of guys who take their flight sims too seriously laughing until gasping after another plane spawned on top someone on the carrier. I was really looking forward to that type of janky fun in KSP2.

garrettmancuso
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i would have to imagine kerbal multiplayer in sandbox would let you and your people of choice controlling rockets and kerbals in career or science mode if someone where to launch and get funds do a quest or get science it would show for everyone and if you where to upgrade something or unlock a tech from the tech tree everyone would get it or see it. (yes this is what i imagine ksp multiplayer)

FloppaSPACEAGENCY
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man we really need a community made KSP2. i dont mean a KSP modpack, KSP's code is too... dated. and mods make that problem worse.

i mean a community made remake, with people like you, scott manley, matt lowne and other big ksp content creators helping.

maybe one day, as theres currently some people working on something similar rn. but unless more people get involved, it'll go nowhere.

XxOwlStealerxX
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For me multiplayer in KSP has players able to control and perform the full suite of actions on their own vessels in real time with each other. Players have their own individual VAB instances and have labels denoting their saved vehicles that others can access depending on permissions. Time warp works that you get a notification if another player warps forward and in order to interact with that players vehicles, stations, and bases you have to warp up to their timezone. Multiplayer Kerbin has new KSCs in varied locations and you can choose co-op or compete game modes and sandbox or science. compete science doesn't give permission to share vehicles and you have to send agency requests to dock with specific other player vehicles. you share objectives but only one player can 'win' the objective. so multiple player controlled vehicles in one instance, instance generation based on gameplay state recorded over time, notification systems for players, and systems to generate permissions (can/can't access ship file, can/can't dock).

waywardscythe