How to Animate Run Cycles

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ANIMATIONS REFERENCED
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TIMESTAMPS
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00:00 - Introduction
00:27 - Animation Pipeline
00:40 - Arcs, Spacing, and Favoring
02:08 - Poses of the Run Cycle
03:46 - 3D forms of the Run
06:15 - Analysis of Pro Animation

#animation #runcycle
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Super nice explainations!
love how you also give some draw overs to break it down and simplify it for the audience itself!
greatly described, super valueable tutorial!

i hope many benefit from it!

yen_bm
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Yoshinari Yoh is my favorite animator, thank you James for this amazing content.

pulodo_
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Dang man, this is magnificent both in content and in timing. I’m working on a video game right now, and this will certainly come in handy!

tradesmanjaegs
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Ngl I always thought that Alphons Elric would fit perfectly in a Final Fantasy game

Jds_
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Even though I have zero idea how to do animation and all that stuff. I feel the pose between the contacts and the up/downs wouldn't be so good with a character like this. The animation you have now gives a feeling of weight that I like. Seeing him with both legs off the ground would make him look/feel to light.

MrSoulAdder
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I hope you could make more videos of this kind, analizing and explaining how some animations arme made, they're like super useful and I haven't seen many accounts doing it so I'm thankful of finding this one

ixaied
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yessss man the Trigger breakdowns lets go Yoshinari is my favorite artist. really good job on this. i recently bought one of Yoshinari's art books of rough sketches and have been studying it

osooso
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Very informative and helpful tutorial as always.
But what confused me is that in the side view cycle 0:18 the arms are at the highest point in the contact pose, and at the second highest point in the up pose, which is similar to the walking loop. While in the three-quarter view, it is at the highest point in the up pose, which is inconsistent with the side view. Observing some Japanese sakuga, I found that the latter is more common, oddly different from the walk cycle. I wonder what causes the difference

mm-nsvz
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Wow i'm suprised that little witch academia and kill la kill was mentioned, those two specific animes are my inspiration because of how unique their artstyle is

zeithmarc
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thank you for this amazing and thorough guide on running and animation in general! you are amazing!

hristoborisov
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Haven't heard from you in a while. glad to see you back.

kushkungvivo
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You should let the animation run a little bit before you do the breaking down so we can visualize the animation better.

thebomu
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Even though I've tried to animate before by internet knowledge I couldn't do it but now I might succeed thanks for the video ❣

sumisumi
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i always have trouble making the character itself look "less shaky" what are some tips that you have to make the character proportions consistent?

jjhu
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OH WOW just in time i'm searching for running cycle, truly your video is a God's gift🥺

arxeha
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Yes It is "ANIAMTING" you read it right.

eguchi
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In my case of studying motion, i usually calling it frame. So what is frame? Basically i draw one motion like example when the Runner right leg is forward while other is on the back and the left hand is forward while the right is on the back (call this frame 1). Now create the same as frame 1 but opposite motion (left to right, right to left) now we call this one is frame 2. Now make one picture where the Runner is stomping the ground either both legs are on the ground or one of them is on it (if you choose this one, be sure to draw the opposite too) we called this frame 0. Now put frame 1/2 first then frame 0 lastly frame 2/1 repeat and done. If you want it more smooth at more frame which make it more detail but that's takes a lot of effort! 👍

abrahamwijaya
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Awwww it's everyones favorite trashcan!

thatanimegeekgirl
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Cant wait to try this for some practice! 🔥🙏

InkfightStudios
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About frame spacing, how does it work ?
I know the thing, less difference in frames = slower
More space between frames = faster but
How to you balance that ? Do you like try until it looks good or is there a thing ?

leafblade