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''Twisted Fantasy'' 100% (Demon) by ToastLord | Geometry Dash

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Twisted Fantasy is a level that surprises you, being almost all black and white the entire first half up until the drop, only having some flashes of dull colors weaved in between the beat, as if it's trying to pump life into itself, with the only effects being some flashes of light coming from inside the player and others from the edges of the block design and the exterior part of the level. Something that I really like about this is that it kind of baits you, when the drop hits, you would expect the level to explode when you get to this point, since it did have a feeling of buildup just before, both in terms of the design and the music, but it doesn't, it just goes slightly faster and the same flashes of colors from before are used, but that's where it gets you, just a bit after it catches you completely off-guard, you go through a small cone shaped tunnel, and then there's color everywhere.
But what I enjoy about this, is the fact that the level is still black and white, but there are so many colors accenting and emphasizing different parts of the decoration; the block design, the obstacles, even adding in some beautiful art in the backgrounds and even in the foreground. After a bit of this, the level adopts a simpler design, but it adds a really nice wavelength effect/animation, splitting the level in half basically, along with the use of the shake effect, adding a lot of depth and weight to this section. The level finally goes black and white again with some glimpses of colors here and there in different forms, with a nice animation at the end where a couple of hands appear along with a flash of light which I thought was a great effect to top everything off.
Song: Lightmare by Creo
But what I enjoy about this, is the fact that the level is still black and white, but there are so many colors accenting and emphasizing different parts of the decoration; the block design, the obstacles, even adding in some beautiful art in the backgrounds and even in the foreground. After a bit of this, the level adopts a simpler design, but it adds a really nice wavelength effect/animation, splitting the level in half basically, along with the use of the shake effect, adding a lot of depth and weight to this section. The level finally goes black and white again with some glimpses of colors here and there in different forms, with a nice animation at the end where a couple of hands appear along with a flash of light which I thought was a great effect to top everything off.
Song: Lightmare by Creo
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