Dead by Daylight - Pizza Tower - Fake Peppino

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Had fun with this one! Hope you like it

Pizza Tower - Tour De Pizza
Dead by Daylight - BEhavior Games
The music and art are all originally composed by me
This is a fan project.

Timestamps
Distant 0:35
Approaching 1:15
Near 1:58
Chase 2:22
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Here's the checkmarks:
0:35 Distant
1:15 Approaching
1:58 Near
2:22 Chase

fox
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I can imagine this being a multiplayer April fools update where 5 fake peppinos chase 10 Dwights with chef hats

Fiddle
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*P I Z Z A T I M E N E V E R E N D S*

CrispyToast
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Killer: The Pretender/Faker
Power: The Pizza Time Never Ends
Map: Peppino’s Pizza 2
Perks: Nothing Compares, Unvalued Customer, Keep Out

tacossale
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i can imagine him having a huge ass terror radius without perks and addons

mida_x
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*Chapter name: Recipe for Disaster*

*New map: Bruno's Pizza*
A old pizzeria that once was considered to be the best around. Until one day, A rival business attempted to beat them out. Bruno managed to push them back from taking his customers. So they decided to turn to... Alternative measures.

*New killer: The Doppelgänger*
"A twisted creation in the form of another of the rival business' enemies, It's unsure if The Doppelgänger truly understands what he is doing is causing harm, Or if under that vacant stare and smile, He is aware of the misery he's caused."

*Killer power: Pseudo Psycho*
"The Doppelgänger possesses much the same skills and abilities of his true contemporary. With a few... Extra surprises."
The Doppelgänger has two main abilities.
*Fake Fake Peppino:* Pressing the Main power button causes Fake Peppino to vomit out a patch of "Pseudough", Up to 5 at once. This acts similar to The Hag's traps, Any Survivor who walks with in 10 meters with a sightline to them will cause the blob of "Pseudough" to quickly form into a Fake Fake Peppino, Which will then rush directly towards that survivor in a manner similar to The Blights Blighted Rush, Though shorter range. The Fake Fake Peppino can rush up to 3 times in a row before melting back into the ground. A Fake Fake Peppino can vault at the speed of a quick vault, However, This will end that dash. If a Fake Fake Peppino hits a survivor, They are damaged for a health state and the Fake Fake Peppino will immediately melt, Regardless of how many remaining Rushes it has left. If a pallet is dropped on a Fake Fake Peppino, It will immediately melt.
*Super Hop:* Holding down the alternate power button will cause Fake Peppino to go prone to the ground, Charging up a Super Hop. After a second, Fake Peppino can Super Hop, Pressing the basic attack button will cause fake Peppino to lunge forward, Similar To Victor's (The Twins) lunge, Complete with the ability to go through window vaults if aimed right. Pressing the Main power button will cause Fake Peppino to jump high into the air, Capable of jumping over walls, And even up to upper levels of buildings. If either version of Super Hop hits a survivor, They are injured for a health state.

*The Doppelgänger's perks*

*Mach Rush:* "Much rather than sudden bursts of speed, You find your chasing potential lies in momentum."
Bloodlust is removed. Instead, for every 5 seconds you spend in a single chase, Mach Rush gains 1 token. For every token Mach Rush has: Gain 2% haste. Up to a max of 15 tokens. Mach Rush loses 10/8/6 tokens when hitting a survivor, And 1 token every 1/1.5/2 seconds when out of a chase.

*Heavy handed:* "You don't swat, You don't swipe, You throw."
Rather than getting a controllable speed boost after being hit, They are sent flying, The same as Wesker's throw. Your successful attack animation is slowed by 30/25/20%.

*Rise and Shine:* "When your prey's on the cusp of escaping, You have no intention of letting them get away."
Gain 3/6/9% haste when the exit doors are powered.

*Add-ons*

Bag of "Freaky flour"(UC)/Obtuse Oregano(VR): Increases the amount of Pseudough patches you can have at once by 1/2.
Bag of "Freaky flour" description: *A bag of "Super genetically enhanced" flour. Recalled due to food baked with it coming to life.*

Grey hair(C)/Patch of sweat(UC)/Chef's hat(R): increases the speed of which The Doppelgänger vomits out patches of "Pseudough".
Grey hair description: *A single grey hair. It smells of panic and existential dread... And pizza sauce.*
Chef's hat description: *A chef hat from the original Peppino. There's red stains all over it.*

Empty pizza box(C)/Pizza slice(R): Slightly/Moderately increases the speed of which a Super Hop is charged.

"Pseudough" blob(R)/Vail of "Pseudough"(VR): Increases the amount of charges the Fake Fake Peppinos have by 1/2.

Trash bag(VR): Fake Fake Peppinos will break pallets after vaulting them. If they are hit by them, The pallet will break, But the Fake Fake Peppino will still melt.
*A black plastic bag, It's full of rotting mouldy "Pseudough".*

Bruno pizza(UR): If a Fake Fake Peppino hits a survivor but still has charges left, They will preform a successful attack animation, Then continue with the rest of their charges.
*A amateurish pizza made by Fake Peppino. Made with blood, Sweat and tears. Mainly Bruno's.*

Iridescent Shotgun(UR): Continuing to charge after fully charging a Super Hop will cause the charge bar to fill again at twice the speed another two times, Allowing up to 3 Super Hops in quick secession.
*A glassy Shotgun similar to the ones found in the Pizza Tower. It radiates with a dark energy.*

*Mori*
Fake Peppino picks up the survivor by their head and stares them in the eyes, As if he's inspecting them. Before slamming them in to the ground a few times, Before inspecting them again. He suddenly forms his other arm into a blade, Stabbing them, Before pulling it out, Turned back into a hand, Holding a piece of gore. He pockets it and drops the survivors on the ground as the shadows swallow up the body.

*Hit animation*
Fake Peppino dangles his arm in front of him, Looking at the blood running off, Before bringing his finger to his mouth to taste it.

acemcwolf
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Once the monstrous tower collapsed, The Imitation was without a home. It wasn't long before The Fog rolled in, seemingly to promise The Imitation something to chase after - much like how the chef he resembled ran tirelessly to destroy the tower. In the eyes of The Imitation, his prey were all Toppins to be collected, thus he lurched into The Fog, fueled by his own warped urge to "unbake the ultimate pie" in his own words...Whatever that means.

alpathanacious
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Okay how did I not consider the idea of Pizza Time being the chase theme that's so fucking good

McDead
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He sounds so silly and i'm living for it

kittenz
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Seeing this guy get a theme make me really wanna see an Amalgamate from undertale thing for dead by daylight.

finalbossgamer
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I love how goofy yet meancing it sounds, you're super creative with your works

mastertjt
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I really like how the main Pizza Time melody takes a back seat in this because, from the survivor's POV, you're just a normal person. You can't run as fast as Peppino naturally, or Fake Peppino for that matter.

nnsen
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This has to be the highest energy DBD theme ever, throughout the entire thing the energy stays high.
Its the guitar.

I like to imagine once all the generators are activated, all cameras cut to a cinematic of a TV screen with the "ITS PIZZA TIME!" graphic flashing/glitching on it.

Thinking about it further, i think the high energy of the song actually works to fake peps advantage, as you cant actually tell how far away he is until you learn the song, which would be an interesting mechanic, albeit a little annoying to learn

Adding on to my previous edit, I think the consistently high energy is actually a really good way to keep the survivors on their toes, making them have to pay attention to their surroundings, because with the guitar baseline in their ears the entire time, it gives the feeling that Fake Peppino can jump out at you at a moments notice with no warning, leaving you never feeling truly safe

foxans
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Nothing Compares! All that's missing is that "upwards distortion" at the end of each Pizza TIme Leitmotif during his full-on CHASE theme, since he's within view and the survivors can finally see how horrifyingly WRONG he is. I can see his kit now, building moment as he chases but struggling to turn, akin to Mach-Run. Charging around in his stage, Peppino's Pizza 2, would be an absolute treat. This theme made me INSANELY happy. You captured the "corrupted children's character" feeling the original had, which makes sense with his more Mascot-Like design. Thank you so very much, Dandy.

The_Knockout_King
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Fake Peppino was not a willing worker, much like in the tower, he was tool. It could remember what it was like, the sun, the wind, the freedom, all of it gone, again, now it was back inside. It wanted to out, but all it could get was memories, acquired only through appeasement.

jdmyrick-smith
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Man you really could make a killer chase theme out of anyone! It's impressive!

reubenbailey
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The art is goofy but imagine actually seeing someone's flesh and eyeball melt like that. Perfectly fits the intersection of "faithful to the instruments of the base material, goofy and energetic, " and "oddly creepy, " particularly with the bassy, echoey sounds accentuating the leitmotif used in Pizza Tower. I just think the distant theme could be more subdued and this would be perfect.
While on the topic, "unusually scary thing in a typically fun and friendly product" can make for so many potential killers.

impermanentLucidity
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He feels like a good blight skin, imagine him running all over the place with a diferent chase music!
His revovery/stun phase could replace the serum with a pizza that he absorbs!

Tiosedan
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I like the idea that the terror radius also shifts feppi’s body, like when he’s distant to approaching he looks like normal peppino but when he’s near you can see the grotesque flesh starting to seep through the bloated body of lies and deceit

weeabooze
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This still sounds like a Pizza Tower song and I'm here for it! Good stuff!

SpeedFreak
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