Java Game Development | Ep. 22: New Attack and Menu!

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Episode 22 of a development series of my Java Game, Rage Mage.

I've created a menu for when you learn a new attack, and I've begun to develop the final attacks.

Rage Mage Blog:

Thanks for watching, and please leave a comment if you have any feedback or suggestions for Rage Mage. I would really appreciate it. :)

Music By Kevin MacLeod
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Wow that ring of fire attack looks amazing! I love the lightning attack idea as well! :D

CRAZEERUSKEE
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Idea for final lightning attack: random(n) vectors with random(n) angle and random(n) mag with  the origin on player. each point  spawns a lightning bolt with a damage radius. Graphics could be tiled from top of screen to provide a variance between strikes (ex: from 1-length to 1 random(frame_number)). Timer can also be added to stagger it for effects because lightning doesn't strike 10 places at the same time.  Also allow it to avoid collision. That's just what I think of off thetop of my head.

Hamenopi