GENSHIN IMPACT 3.3 AA Comparision OFF vs SMAA vs FSR 2 [ 0.6 - 1.0 ]

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now I can compare it directly with FSR 2 with SMAA, and it's even clearer that FSR 2 works better at 1080p resolution, especially if it's zoomed in 5x in this video.
and if you feel fsr 2 is worse, you are not alone, there are some people who feel smaa is better but in this video, I'm just showing that fsr 2 is much better than smaa on my pc

Spec
CPU : i5 3570 3.4 Ghz
RAM : Samsung 16 GB DDR3 1600Mhz
GPU : GIgabyte GTX 960 2 GB
Motherboard : LGA 1155 Gigabyte rev 2.2
PSU : Corsair CV 550w
Storage : SSD 120 GB (OS) / HDD 500 GB (Genshin)
Monitor : LG 24 Mk 600 [ IPS (1920x1080 75Hz) ]
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its not as easy as i thought to compare it with just a screen shot, thanks for making it very clear this comparison between SMAA and fsr2, its really good. This software from AMD can be used for all types of GPUs, both Intel and Nvidia, and this makes my gaming experience even better because the sharpness and detail provided by FSR2 is very clear!!

yua
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Thanks bro, it saves my time to compare between fsr vs smaa in render scale 1.0, i think fsr looks smooth but i need to compare like this, not just taking screenshot, and the results fsr looks better

emiko
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Thank you very much! Your video was very informative, and the comparisons were great! Much easier to see the difference!

KDINHQUOCHUY
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next video try compare it with fast motion, but in my opinion, fsr looks better when there is no fast motion such as running, fighting, etc. but.... in distant object such as the enviroment, grass, and trees the fsr looks so better than smaa, and makes me enjoy the world while exploring this game

dsmith
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I will download this game again, it is very good. my laptop usually play this game with worse display, because it used 0.6/0.8 render scale to get 50-60 fps, now...i only see this game getting better

pwoe
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Thanks a lot 🙏🏻
So FSR 2.0 and render scale 1.0 looks great and sharper than others👌🏻

nightsky
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If you go for above 1.0 scaling SMAA starts looks better and smoother. FSR2 only looks good on 1.0 and lower scalings, lower scalings lack sharpness and FSR2 makes the picture sharper but once picture is already sharp from being in above 1.0 scaling adding sharpness makes it look jagged, while SMAA makes it look smooth on top of already having a sharp picture quality.

My_Master_Waves
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Pro Tip:
If your PC powerful enough you can turn off anti-aliasing and set render scale to 1.5x
it's called MSAA Anti-aliasing, with this setting you can see the grass is detail while minimalize the jagged edge
the cost is high-resource usage

BebebnyaHuTao
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Thanks for the video, I'm going to try it out for some time and see how it affects my gameplay fps

Cons-san
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SMAA 0.9 = 60fps

FSR2 0.9 = 47fps

for my pc, so i think i’ll stick with SMAA since i enjoy having more fps! tysm for this video

ksojung
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i can see the fsr looks so smooth while exploring this game, event the resolution 1080p with Render scale 1.0. but also this settings lowering my fps by 1-5 fps, depending on many effect that place have

liquidman
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Wonderfully highlighted the difference among the two. Nice video.

Arc_Noir
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I honestly switch it off and crank the resolution up to 1.5
It still means that characters in the character menu look a little jagged but at least I don't have to look at artifacts everywhere. Smaa is good, fsr is a little better but they both look hideous in motion. Fsr is worse in that regard.

marcusshane
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the fsr good for laptop user / low end pc, fsr is upscale resolution that's keep the display looks cleary without lossing big FPS. And i usally use Render scale 0.8 with highest setting at 1080p, and its looks like render scale 1.0!!! this is saving my wattage and also lowering GPU heat

eyotaphoenix
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I showed it to my friend, and my friend immediately installed this game again 😂, and tells me even with 0.6 render scale, the screen looks awesome

GOKU-luji
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FSR2 looks nice but you'll see ghosting when moving / moving the camera. But for potato pc, FSR is godsend for us.
I had a mid gaming asus TUF laptop (only rx560x) and I can run this game 50-60fps consistently, even on Sumeru places like the tomb in the desert.

My settings are:
Before you open Genshin, go to AMD settings and set the image sharpening to 50%.
Set to medium. then turn off Reflection, and set detail to High.
Rendering Resolution is 0.6 for 99% 60fps, otherwise 0.8 is the most balance one.

gazzgaspay
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now i can reduce the heat while my laptop is not at home, i usally play this game at render scale 0.8 and sometime 0.6 for power saving, and the graphics looks good event use lower render scale with FSR 2

sugasawa
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Everything is still pixelated in ur video, no? With any method. Thats my problem. And it feels like other people has their game crisp and clean...

tryfly
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I'm playing at 1.3 resolution and SMAA looks better, specially when in movement.
I've changed to 1.5 resolution and Textures like the sand or fine details like the grass look better without anti-aliasing but the black lines around characters look terrible without it so I'm keeping smaa.

Abyss-Will
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FSR 2 looks quite good in still pictures, but it's also important to test FSR 2 in motion, which most tech reviewers say is where FSR 2 is weakest.

Fast motion seems to be where FSR 2 can struggle a bit. I did some tests, and there can be a bit of ghosting during fast animations, particularly around capes. It's a bit difficult to spot, but between SMAA and FSR 2, I do think SMAA holds up better in fast motion.

technosurfer
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