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F-ZERO GX: Mute City - Sonic Oval - 0'11'245 【TAS】
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WOOH! This took way too long to create! This TAS consists of about 115 hours of work with approximately 60000 re-records. I think it's safe to say that this TAS is by far the greatest and most tedious TAS I have ever created. I'm filled with a feeling of euphoria by the end result, and I hope you find this enjoyable to watch!
I'm not going to elaborate too much in detail of the TAS, because you can read through all of that in the TAS topic at FZC:
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By the way, just for fun, I decided to make a public vote on which machine people thought would be used for this TAS. Out of the seven machines available to vote on, Fat Shark was the only machine to get zero votes, lol. Remember to always bet on the machine that utilizes the most expensive drug.
Ranking by votes (at the time of upload):
1. 12 votes - Omega Gantlet-V2
2. 6 votes - Blue Falcon
3. 4 votes - Omega Condor-V2
4. 3 votes - Black Bull
5. 3 votes - Maximum Dragon
6. 3 votes - Omega Wyvern-V2
7. 0 votes - Fat Shark
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* Date: 14.05.2016
* Laps: 05"851 + 02"770 + 02"624 = 0'11"245
* Machine: Fat Shark
* Settings: Max Acceleration | Shaking / Snaking
* Max Speed: 15713 km/h
Restrictions:
* No Checkpoint Skip (Lap Skip) Shenanigans
* No HSSA (Hyper Speed Side Attacks)
Tech:
* Console Verified: ✓
* Emulator: Dolphin V4.0-4480 (64-bit)
* Game Version: NTSC-U
* 852x480p @ 59.94FPS - 16:9 (Widescreen)
* Encode: 1440p (x3 integer upscale)
* Video Dumped with Dolphin (Audio recorded from console)
* AR Code: "No Music" by Jay007 (PAL)
♪ BGM: Super Monkey Ball 2 - World 8 - Clock Tower
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F-ZERO GX TAS Video Playlist:
F-ZERO GX TAS Topic at FZC:
CGN's TAS Website Page:
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Real-time WR ~ Snaking
24"586 - [10"453 + 07"215 + 06"918] by Mad Andy
Real-time WR - Max Speed (100%)
37"148 [15"352 + 12"443 + 09"353] by Mtthew
Real-time WR - Legacy Max Speed:
38"662 - [17"963 + 11"998 + 08"701] by Brave
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"Don't know what a TAS (Tool-Assisted Speedrun/Superplay) is?"
TASes are created with an emulator that supports specific tools, such as frame-by-frame speed, save states, and other additions which allows you us to optimize the play as much as possible. TASes aren't made to compete with real-time records, but instead, made as a demonstration of what the game looks like when it's pushed close to its limits.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
I'm not going to elaborate too much in detail of the TAS, because you can read through all of that in the TAS topic at FZC:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
By the way, just for fun, I decided to make a public vote on which machine people thought would be used for this TAS. Out of the seven machines available to vote on, Fat Shark was the only machine to get zero votes, lol. Remember to always bet on the machine that utilizes the most expensive drug.
Ranking by votes (at the time of upload):
1. 12 votes - Omega Gantlet-V2
2. 6 votes - Blue Falcon
3. 4 votes - Omega Condor-V2
4. 3 votes - Black Bull
5. 3 votes - Maximum Dragon
6. 3 votes - Omega Wyvern-V2
7. 0 votes - Fat Shark
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
* Date: 14.05.2016
* Laps: 05"851 + 02"770 + 02"624 = 0'11"245
* Machine: Fat Shark
* Settings: Max Acceleration | Shaking / Snaking
* Max Speed: 15713 km/h
Restrictions:
* No Checkpoint Skip (Lap Skip) Shenanigans
* No HSSA (Hyper Speed Side Attacks)
Tech:
* Console Verified: ✓
* Emulator: Dolphin V4.0-4480 (64-bit)
* Game Version: NTSC-U
* 852x480p @ 59.94FPS - 16:9 (Widescreen)
* Encode: 1440p (x3 integer upscale)
* Video Dumped with Dolphin (Audio recorded from console)
* AR Code: "No Music" by Jay007 (PAL)
♪ BGM: Super Monkey Ball 2 - World 8 - Clock Tower
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
F-ZERO GX TAS Video Playlist:
F-ZERO GX TAS Topic at FZC:
CGN's TAS Website Page:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Real-time WR ~ Snaking
24"586 - [10"453 + 07"215 + 06"918] by Mad Andy
Real-time WR - Max Speed (100%)
37"148 [15"352 + 12"443 + 09"353] by Mtthew
Real-time WR - Legacy Max Speed:
38"662 - [17"963 + 11"998 + 08"701] by Brave
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
"Don't know what a TAS (Tool-Assisted Speedrun/Superplay) is?"
TASes are created with an emulator that supports specific tools, such as frame-by-frame speed, save states, and other additions which allows you us to optimize the play as much as possible. TASes aren't made to compete with real-time records, but instead, made as a demonstration of what the game looks like when it's pushed close to its limits.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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