The Ultimate Guide to Hair in Blender 3.3

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Switching to Blender for Experienced Artists:

In this video tutorial about hair in Blender 3.3, you'll learn how to work with the new hair tools! Learn how to add hair, using the density brush, comb brush, pinch brush, how to convert the hair to Particle Hair and much more!

Getting started with the hair tools - 01:00
Geometry Nodes - 12:34
Converting to Particle System - 17:33

Einar Hair Scene File

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Dude, a suggestion: I (and many other people) NEVER found a good tutorial or course that teaches how to make good feathers in Blender. I'm not referring to individual feathers, but using Blender's hair system to create a bird's feather, for example. It would be a great addition to your channel, especially with this new hair system. Congratulations on the work!

kelvinartstudio
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With it being in geometry nodes, you can expand the thickness of the hair so you have bigger hairs to work with. (acting as hair guides, when converting it to curves) @Carls3d has a node setup on their page and it helps so much managing single strands, then coverting it.

FrostedZaibatsu
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I am happy to hear that Blender is keeping improving and improving.

OST
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Don't think I'll be fully integrating it into a character workflow yet, it's definitely promising but it's also missing some features like hair collision with the object during grooming. (Which I find is helpful to avoid situations where the hair clips too much into the character's head.) With more time I can see this becoming something indespensable.

Really good tutorial on it at this stage!

TheTakUser
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I knew you guys would check this out! I know Blender may not ever really truly be the industry standard, but it’s definitely not stopping soon!

The Blender Foundation’s newest film Project Heist, which has been the film they have been testing these tools on, has had the specific goal to NOT be stylized and they’re trying they’re best to reallyyyy give Blender the tools to make it photoreal.

Great video as always! Thank you! 😊

Gredran
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Nice overview of new hair system (which is far from finnished feature)...few thoughts which might help, first turn off "outline" in shading menu of the viewport for better readibility, second temporarily turn off "surface deform" modifier on the groom mesh...will help with performance problems! you can turn it on afterwards

liborbatek
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how did you export all of the geo nodes?
Edit: nvm, I found it, for anyone not familiar with the append feature (which is me), all you have to do is click append and choose the einar .blend file

jeanclaudethedarklord
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6:35 Idk. Slide brush is awesome. Maybe it depends on the mesh resolution that is why it is so lagy in the video?

lougvar
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hello, what is mean 'invalid uv map : uv island must not overlap' i can not put hair on my sculpt btw :(

narathor
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This was extraordinarily easy to follow. Thank you!

wannabeanimator
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Wanted to tell you something about the slide brush. Be sure to turn off pressure sensitivity for this brush. Currently the hairs will just snap back to it's original coordinates after lifting your pen off the tablet/screen.

Ironpants
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17:40 When converting new curve hair to old hair particle system and the menu greyed out, you want to select Curve and specify the Mesh Surface geometry target before hand.

JimmyGunawanX
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They’ve already advanced the tool SO much in 3.5 and still even more in 3.6.

As of this video, they didn’t have interpolation and guides, but now you have those and other things like braiding and curling and more in 3.5 and in 3.6 they’ll do dynamics for physics.

But yea, 3.3 is a good start for it, but 3.5 and 3.6 add more of what was missing in the first iteration

Gredran
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sorry dont understand how does it know what object to paint on, i got nothing on my model

chrisharvey
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yay! I was just nearing that stage of converting my hair card hair to blender particle hair. (I wonder if the hair tool addon is prepped and ready for this too.)

Kuziminski
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is there any way to animate the hair??

loyaltyf
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this is such a good tutorial, is really in depth for such a new system, thanks for the help!

AnityEx
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thanks for the tutorial! how do you prevent the hair from going through the head mesh?

taru_dabbles
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So I am a Maya user but struggling with annual costs for all my packages and was considering moving to Blender. One of main uses would be hair, specifically stylized hair grooms and animal fur. My render engine is unreal so would need an easy workflow to export as alembic. Also use for Maya/Zbrush for hard surface modeling. I’m not really looking forward to learning yet another package, but if the output for what I need is a decent workflow with Blender then I would try. I need to renew Maya end of this month so need some guidance if anyone has any thoughts. Thanks

_of_
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9:06 when I tried the selection, unselected part became invisible in viewport, which is really annoying. How to make it visible?

rocthered