Procedural Rock Material (Blender Tutorial)

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In this Blender tutorial we will create this procedural rock material.

🪨 Purchase the project files And support the channel:

⭐ Ultimate Procedural Material Pack:

● Timestamps:
0:00 Intro
0:18 3d Setup
2:48 Procedural Material
14:11 Rendering and Compositing
15:24 Closing

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#ryankingart #blendertutorial #blender
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This is absolutely amazing. Your tutorials make me feel like I can achieve anything.

ZenMonkeyGod
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Thank you for this tutorial where you tell us exactly what you're doing, what buttons to press and what will happen etc. By far the easiest tutorial to follow along that I've watched. And great results as well. Love it that you do everything from scratch and don't download textures. Please keep doing tutorials like these! Thank you!

TheIngis
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I saw the node tree at the beginning and went "Nope! Too advanced for me!" but you made it seriously easy and I learned a lot from this. Thank you.

RodrigoM
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Thanks my dude this helped a lot. I only went about 5 minutes in because i just needed a low poly rock but it still works great!

roguedagger
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this is the best blender tutorial i've ever watched. Thank you so much for making it. I subscribed

livinghomunculus
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I liked the results so much that I bought the materials pack on your Gumroad page. Thanks again for the great tutorial.

RodrigoM
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I'm using this texture to make a mountain and one of your recommended videos is for procedural snow, as if it read my mind. I love your work so much and thank you for making these

incognitro
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I keep coming back to this video, thank you for the knowledge!

ZacharyG
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Dude I love You much. Thanks for showing how geometry - pointiness works

entitytriggeredoncrack
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Thank You. i really like how it made my cliffs look.

mjrbproductions
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I looked into other videos and there's a way to simulate the pointiness effect in Eevee:

1. Apply the displacement modifier, otherwise this won't work. It might be good to save your Blender project on another file so you have a backup.
2. Change Object Mode to Vertex Paint.
3. Click on Paint and in the drop-down select Dirty Vertex Colours. This paints the crevices a darker colour.
4. Go back to Object Mode.
5. Delete or disconnect the Geometry node.
6. Add in the Vertex Colors node you created: Add >> Input >> Vertex Colours >> Col.
7. Connect Color of this new node into your ColorRamp.
8. Adjust ColorRamp to whatever looks good.

EDIT: Removed some unneeded steps.

EDIT 2: The downside is that you'll probably have to recreate the Vertex Colors if you modify the geometry.

EDIT 3: It seems you have to apply the displacement for this to work, so I added that step.

Soulsphere
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at "09:35" why after the color ramp my ball wasn't that that sharp and clear on the edge? Mine is vary different from yours. Thanks for this awesome tutorial.

LilliYiyi
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Excellent tutorial, easy to follow with great results at the end! :)

Daniel-nbkk
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11:00 this is my stop. Thanks btw! (Also if you didn't notice, I've been all over the place on this channel). :D

TonyIsCool
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Very useful rock, Many thanks for making tutorial💫

SwordmotherD
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wow thank you so much this tutorial was soo useful that my laptop became a cooker and now i use it cook eggs with it

darkwallpaper
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Another great tutorial. I love your work. Thanks!

franpower
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A good one. You should explain the lights in more details, right in the beginning.

DvirElisha
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Incredible tutorial, thank you so much. Just subscribed!

matchameow
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I couldn't make de rock 'cuts' darker, but the rock texture I made looked pretty good anyway... amazing tutorial, I'm still a noob on nodes but you made it easier!

netbattler