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Rezzed Digital | The Last 10%: Getting A Game Out Into The World | 15-18 July 2021

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Have you ever tried to finish making a game? Turns out the last 10% can take as long as the first 90%, and it can take many forms. Host Chris Filip (Programme Manager at Creative England) interrogates 3 people who have gotten games out into the world, Adam Boyne (Director at BetaJester), Annie Grudeva (Creative Director at Perpetual Games), and Joel Auterson (Director at Bearwaves), about what is involved in that last 10%, how do you actually finish a game, and what happens when you try to get a game onto the platforms.
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