What's new in Megascans and Bridge? Ep. 5

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Master the architecture, engineering and construction (AEC) workflow with recent Archviz additions to the Megascans library.

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As an architect, much appreciated for the AEC Love :) - I can only see this getting better over time! I will have to say, that in addition to materials, the Foliage issue (as some have mentioned here) is something to tackle, probably concurrently. While there are a few good ones out there, Foliage is the 'glue' that binds all of it together - from potted plants to ground cover to bushes to trees (in all of their small-medium-large goodness). A daunting task as this tool is used world wide. I look forward to seeing what comes!

MrKpax
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These guys are amazing! Much love for the work they have been doing!

gabrielfluorite
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I really appreciate it, that you put your focus not only on dirty/old/flawed materials and assets for historic or post-apocalyptic environments and that you add loads of ArchViz content also. That "New" filter is a great feature!

estate
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Pretty nice stuff and on point with my interest in UE that I recently tried.
I promise to make good use of all of these scans :D
Turns out I work for a real estate company that will not even understand the power of both UE and the megascan library.
Even though I keep on earing them reporting that the customer are not able to "project themselves in their house" and its a pain in the *ss in too many ways (people changing their mind, too many appointments, too much time spent on little things).

It's not like we have 3D and VR today... They could sell so much more and obliterate their competitors with good tools and a bit of knowledge...

Anyway thanks for your work and for sharing it!

Sybylle
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Quixel is one of the few companies that I love. Thanks and good luck!

EL.-SO
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It's great to see new clean 'pristine' AEC assets in Megascans.

ianburke
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As it is now the bridge cover Megascans to Blender/Mixer, there is any chance for a bridge/livelink that directly send and setup models + textures made and baked in Blender to Mixer and viceversa? It would speed up the I/O pipeline considerably, considering that Mixer haven't a baker yet.

Toskyval
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I still believe that at episode 10 you will add (complete) trees 👀

azaelue
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Man, the Quixel team works really hard! Please let us stay logged in on Bridge and Mixer!

jackmorton
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Im just curious about how you got those blood scans..

MadMaxsMother
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I wish all the megascans could give an option import to one place instead of an open Unreal project, I know I can move them afterwards (I do) I know that's because people build games so need assets there for packaging but I just render videos so it can just as easily be in Engine Content somewhere accessible by all my projects.

madcatlady
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When trees will be available in Megascans library?

boscostudio
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Quixel Team, Can i use all assets in megascans library to making my own game in Unreal Engine ? Thank You For Answer😊😉

marshal
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Why megascans does not have trees yet?

SanOcelotl
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Now that it's in UE5 will there be a Bridge option to save your own objects in a custom library?

rifz
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Would be awesome if you could fix the plugin for max... its only been years.

johnny
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Judging by the 2 dislikes the Grinch has a soulmate, good for him!

jonathanxdoe
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I upgraded to last version and now I've lost all the smart material. It took me 3 days to download all packs and now I've got 0. They are still in the library after update, but don't show up in mixer, thank you very much I can't wait for next update.
By the way why all packs are 120 mb on my drive but dizains of gigas to download?

shimmentakezo
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@Quixel, especially for the architecture industry it would be usefull, to have a import / export option for Rhino. Recreating every single material in Rhino is just not timeefficient :/

jubyjubyjubyjuby
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Hi
I’m trying to make an open world exploration game with a narrative driven story and I’m really confused on how to make the cutscenes and AI in the game in unreal engine 4 pls help me out anyone

SamiNaamaniMC