Facade Design Pattern in Java | Design Pattern | #FacadeDesignPattern #DesignPattern

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The facade pattern is a software-design pattern commonly used in object-oriented programming. Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

improve the readability and usability of a software library by masking interaction with more complex components behind a single (and often simplified) API
provide a context-specific interface to more generic functionality (complete with context-specific input validation)
serve as a launching point for a broader refactor of monolithic or tightly-coupled systems in favor of more loosely-coupled code
Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class that contains a set of members required by the client. These members access the system on behalf of the facade client and hide the implementation details.

The Facade design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

What problems can the Facade design pattern solve? [2]

To make a complex subsystem easier to use, a simple interface should be provided for a set of interfaces in the subsystem.
The dependencies on a subsystem should be minimized.
Clients that access a complex subsystem directly refer to (depend on) many different objects having different interfaces (tight coupling), which makes the clients hard to implement, change, test, and reuse.

What solution does the Facade design pattern describe?

Define a Facade object that

implements a simple interface in terms of (by delegating to) the interfaces in the subsystem and
may perform additional functionality before/after forwarding a request.
This enables to work through a Facade object to minimize the dependencies on a subsystem.

The facade pattern is typically used when

a simple interface is required to access a complex system,
a system is very complex or difficult to understand,
an entry point is needed to each level of layered software, or
the abstractions and implementations of a subsystem are tightly coupled.
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excellent, good explain in simple way !

Mohamed-ufjh
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