DOORS Roblox OST: Elevator Jammed

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DOORS OST
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Re-posted the video with improved sound

ssebvy
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I hope this game has lore, like a cutscene before we enter the elevator in the first room. The ending cutscene convinced me that Doors probably will have a lore soon

billyt
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Seriously, i love these kinda songs.. You've finished a game after so long and the music is chill and then all the instruments come in as something bad happens at the end

applejuicefan
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"WHOOO, WE FINALLY DID IT, WE ESCAPED FIGURE."
"I know right?! That took forever"
"Um Guys, look up.."
"What is it??"

The beat drop is enough to explain it all.. crashing all the way down only to be greeted by another *Door*

Edit: we’ve done it, we’ve gotten to update 1.. now for update 2 >:)

Check_aniMate
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Beat dropped harder than the Figure dropped onto that elevator 🥶

Clud
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What an incredible game. Looking forward for the next chapter!

crunchysnw
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"A run based game"
"Trust me it aint easy to master"
"It can take weeks or days"
"Even if you die everything will go back to what it was as if barely anything changed"
"But you know something did"
"And you know you have a job"
"As you see the next door your hands start shaking as you dont know whats next"
"But you cant abandon your job now!"
"You want to know the answer"
"You want to know why"
"When"
"And how did you end up here"
"But even if you fail the question is...."
*ARE YOU STILL DETERMINED TO MOVE ON*

judm
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Well well.
I must say im impressed.
You may have escaped my hotel.
But you wouldn't like what's under the rock bottom.
-The Manager of the hotel

daquaviousbingleton
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I get goosebumps every time I listen to this song, that's how good it is. It is so satisfying to hear this song when you beat the game.

djm
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Damn. This ending hits HARD.
After 100 doors of terror and pain, you feel a sense of safety, but then you get sabotaged. And I love how figure has a part in this too. He literally risks his life to go after you and… Damn, that adds a whole new DIMENSION to the words ‘I’ll kill you if it’s the last thing i do’.

DADED_XT
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Feels chill at first and it slaps us with a theme of something bad happens then Cuts! to be continue, Kinda song

Man i wish more of those game has this cliphanger type song

IamYourLocalJanitor
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Hello, Mei here, I have come to make a small guide or atleast, a small note of information here to give anyone a fighting chance against some of the entities. Heads up. (*Spoilers*)
>"Rush" will come with the seem of a flicker of light, hide in a closet, typically, you can wait him out and avoid dying to the closet monster known as "hide" by listening for his approach and spotting him in the longer corridors.
>"Ambush" works the same way, except you don't want to see him, listen for his approach, and when he passes you, leave the closet and re-enter the closet.
>"Halt" is an entity that appears in a two-spilt long corridor, it is easy to beat, if it appears infront of you, do a complete 180 and run away, it will attempt to appear infront of you often so listen and look for the noise cues.
>"Screech" is easy enough, search drawers and all for any means of light and it will ensure that "Screech" will be less likely to approach you, but it may still do so. It only appears in dark rooms where light is vacant, so look around for "Screech" when you hear 'psst'.
>"Hide" is an entity that lurks in hiding spots, like under the bed or in a closet, "Hide" will attack you if you stay too long and will typically deal a third of your health, "Hide" becomes way more dangerous when paired with impatience and entities such as Rush or Ambush.
>"Eyes" is an entity of grotesque proportions, of which it appears randomlu in a room and is often easy to avoid if fast enough, it deals small damage at a rapid rate and it makes a noise when appearing, this noise is often followed by a purple / blue hue so be prepared for that.
>"Timothy" a friendly little spider who inhabits searchable spaces and will jump out at any unfortunate individual clueless enough to find him. The damage is small so do not let this little guy deter you from searching for bandages or lights etc.
>"The Figure" appearing only twice, this huge entity cannot see you, but it's other sense are far superior to your own, it tracks through sound and smell, however, crouching is your safest option when around him, as "The Figure" will catch you if you are running. You can hide in closets, but "The Figure" will attempt to hear you when inside, so be prepared to keep that heartbeat sane.
"Seek" the unrelenting force within the mansion / hotels ground that wishes to quickly snuff out any form of escape made by residents or intruders alike. He will only appear twice through a full solid run and will require quick reaction time, a strong sense of wits to further yourself without making the mistake of missing the door, and a strong heart. "Seek" will become far more enraged and there will be far more doors to pass, but with a good game plan and a strong set of wits and reaction time, you can beat him. (He also has my favourite ost from the game)
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>There is two other entities but I will not spoil them, as they are rare to come by.
>Good luck beating 100 doors!
>Mei

Mei_Ayanam
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Love how the most replayed keeps on going up just shows how good this soundtrack is

vakikimini
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Calm, yet intense. I feel this song says "This is only the start of a journey!"

CyberDoge
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It's not gonna be easy. As you know, at the doors it's already a little dark. But we are falling all the way down to the cave. Meaning there could be no lights. Or just weak torches. No AFK is allowed because torches are limited fuel.

Dramaticist
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After a long journey of many painful and unforgiving deaths, I finally made it to door 100. I looked back through the seemingly endless hallways of The Hotel, and took a deep breath.

and it opened, revealing what looked to be a big warehouse. a door with a different-looking knob sat to the left of the giant lever-operated door. As per usual, the first door didn't budge.

_oh, great. there's yet another key._ I thought.

and then I pulled the lever.

A familiar loud growl suddenly followed.

_no nO NO!_

The Figure seemed to be waiting for me at the top of a short flight of stairs, which he started to descend a lot faster than before.

Without thinking, I quickly ran and hid in the closet in the previous room, ready to control my breathing once again.

he stomped away after a few seconds, and I made a break for the room ahead.

an open elevator sat around the corner with a blank key on a crate inside.

I quickly snatched it, and tiptoed to the locked door.

A fusebox labeled "ELEVATOR POWER" was attached to the wall inside.

I opened the door, expecting it to have a familiar screen light up, but the fuses were missing.

I thought back to the familiar glowing sound coming from the previous halls in the warehouse.

_so I need to find all ten fuses and put them back in._ I thought as I snuck back into the halls where The Figure was roaming.

It wasn't easy, but I found 9 of them thanks to guiding light.

_But where's the last one?_ I wondered as I went back to the fusebox to insert the ones I had.

I had a flashback to the elevator room, where I heard the glistening again, now certain it was what I needed.

The Figure was still roaming the halls, but he was getting more and more frustrated that he couldn't find me.

I quickly snatched the last fuse off the shelf and ran back to the fusebox.

I heard a spark come from the other room, followed by a loud bellow, presumably one of pain.

then a crash.

The LED screen inside started flashing with numbers and a box that would be occasionally filled in.

I silently followed the instructions and flipped the switches to their on or off position, with The Figure seemingly getting closer and closer.

I started smelling smoke as I kept flipping the fuses, which was _definitely_ not a good sign. But I filled the last bar on the screen, and the screen shifted to say "ELEVATOR POWER ON"

I heard a loud banging and a familiar scream, which was full of anger and malice. I turned around and saw the door's structural integrity degrading rapidly. I charged out of the room, with the blind beast right on my tail as I ran towards the elevator.

I could feel him catching up.

_come on, come on!_

I made it to the elevator, smashed the button, and the gate slammed shut behind me. I turned around to see him shake the iron bars in fury, and a loud bellow echoed through the lift as I sat down and began to descend.

"Is...is it over?" I said out loud for the first time in what felt like forever. I started to hear a familiar melody. The elevator music that started it all, but this time it was slowed down, almost calming in a way.

but then the music shifted, and I started to hear a low buildup of powerful instruments.

I heard a loud crunch above me.

my eyes widened as i looked up to see The Figure land on the roof with a loud thud.

*and then he broke the chain.*

The elevator began to fall faster and faster. I tried to scream, but the music drowned out any attempts of calling for help.

I heard The Figure yell once more, but this time he seemed to be in agony again, as if he landed on something outside the elevator.

As the crates and lights began to float around the elevator, I desperately looked around for anything to help as my feet were lifted off the floor.

Panic. Fear. Desperation.

Then darkness claimed me as the elevator reached the bottom, the words *"TO BE CONTINUED"* being the last thing I heard.

Edit: the story has been updated to better fit the hotel+ update! thanks for reading my little retelling.

TheEddResult
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You know, I'm so happy they added new animations for the player, going as far as having 4 unique ones for all 4 players (not sure about 5+)
Really makes the game feel like not a roblox game, but a full indie game! Doors devs, keep going!

fnafmaster_
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Wow, this is amazing! High quality, no figure sounds in the background, finally a 100% perfect version of the Doors ending theme.

Official_OCM
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This song really gives me vibes like Yes I finally made it... after all this trouble, I miss them tho. I wish I could have warned them before it was too late.

demboo
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I like how everyone is making their own dialogue on beating door 100 its very fun and interesting to read

ItsZiro_