Creating a realistic wood material with V-Ray for 3ds Max

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Bring your wood materials to life. In this tutorial, we’ll show you how to create a realistic wooden material in V-Ray for 3ds Max. We’ll start with a basic wooden material and we’ll then take it to the next level by adding intricate wear and tear to the wood surface, including scratches and wear around the edges of the object. To make it even more lifelike, we'll show you how to add dirt into the crevices of the wood, bringing out those fine details. Finally, we'll sprinkle a touch of dust to complete the look. Whether you're a seasoned pro or just starting out!

If you have any questions or suggestions for future tutorial topics, please let us know in the comments section below.

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Dude. You are amazing. You answered alot of questions with this tutorial. Pls do us a realistic lighting tutorial.

oracleking
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Thank you so for sharing the knowledge. I feel like I know all these stuff but miss them when I sit to work. But thank you guys you keep me updated and inspire to use the advance stuff on this amazing software.

pixcad
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vary good video. thank you vary much for tutorial.

aongogo
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Beautiful tutorial! It would be fantastic if it were possible to have the option to add notes within the material editor, similar to how it's done in Grasshopper for Rhino. Thank you so much!

alessandromarconi
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Great Tutorial, Thank you very much! Could we see a tutorial using the Vray Distance Texture please 😊

JasonA
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Great tutorial! thank you. if possible please make Classic aged brass material as well. thanks

hamidsalami
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"This is so helpful and advanced! Thank you very much!"

mahmoudlahham_official
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Thank you so much for a wonderful lesson.
Please do a lesson on how to create a worn leather material, for example for a Chesterfield sofa.🙂

Freelanser
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Как всегда интересно и познавательно. Спасибо за контент!

segeykisitin
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A tutorial on how to do a CD material would be nice (with its anisotrpic shading and light dispersion).

Capeau
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Awesome! Would like to see an aproach to realistic metall, chrome/ warn chrome and so on.

dvala
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can you please make a video of low quality render becouse for sample renders we need to get a number of render. i know the settings which is usefull for high quality renders. but need the sorce of low auality. thankyou

aazalrah
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Why don't we have a strong dirt mask by default?

Carlos-gfsz
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Interesting complex material but it doesn't look particularly real.

DanFrederiksen
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Why is the reflection of the base wood completely white though?
Don't PBR standards stipulate that dielectrics should have roughly between 40 and 65 sRGB values?
Also he says that dust isn't reflective (which is correct), but adds a super high values of sheen which contributes to specularity (???)
Some stuff he does seems pretty arbitrary....

thisisfyne
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does chaos ONLY know 3ds max OR WHAT? tis needs also maya users HELP!

combojerman