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X Plane 11 - IXEG 737 1.3 - UPDATE
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Here's what's changed in version 1.3:
What's New / Changed:
Bug fixes:
Stopped "brakes" helping with turns if no rudder pedals installed
Fixed turnoff lights lighting up the MCP
Fixed Standby Power logic
Disabled engine reverse thrust when fire handle pulled
Removed option for "show vortices" which doesn't work with XP11
Fixed stall warning test not working on ground
Fixed external view not accessible if watching a saved replay
Improvements:
Adjusted flightmodel to work best with the "new experimental flight model" option enabled (disabled works too, but less accurate)
Switched ground model to default for XP11 users (better handling of engine failures)
Adjusted "runway shake" effect to not move viewpoint too much
Adjusted sensitivity for altitude and vertical speed manipulators when mouse-dragging
Increased intensity of landing, taxi and runway turnoff lights
Several updates/polishing of cockpit 3D (smoothing, better material, etc.)
Improved import ability for different company route formats
Updated shape of optional "winglets"
Removed logo light lens if winglets enabled (it was still peeking through in places)
Updated mesh of engines and fan animations
Improved representation of flight controls (avoid spoilers popping up), gear lever animation and weird sounds in cockpit during replays
Enabled basic "hot start" functionality if fuel introduced at (way) too low N2
Improved windmilling start behaviour (now works for lower N2s)
Additions:
Added grab and move around flashlights(white) and maplights(red)
Added mousewheel support to all twistable manipulators
Added TAI ON WITH TAT ABOVE 10C warning to FMC
Added "altitude reminder dials" on CPTs and FO yoke
Added option to disable/assign button to "pop out" IXEG menu
Added option to disable/assign button to "view presets" IXEG menu
Added option to increase/decrease EHSI preview popups
Added option to totally remove EHSI preview popups
Added option slider to adjust yoke height
Engines now windmilling on ground if wind strong enough
Added default support (and option) for AviTab integration
PC Specs:
i7 9700K overclocked to 5.2 Ghz
Galax Geforce 1080ti
Corsair Vengence 3200 RAM (16gb)
Oculus Rift S
Saitek X45 (Controller)
Saitek Switch Panel
Saitek Multipanel
Please support me and the channel by subscribing, commenting and liking this video, don't forget to click the notification bell. If you really like my content and want to support me, please sit through or click on one ad as it will really help. I know this is a big ask but I would really appreciate it.
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What's New / Changed:
Bug fixes:
Stopped "brakes" helping with turns if no rudder pedals installed
Fixed turnoff lights lighting up the MCP
Fixed Standby Power logic
Disabled engine reverse thrust when fire handle pulled
Removed option for "show vortices" which doesn't work with XP11
Fixed stall warning test not working on ground
Fixed external view not accessible if watching a saved replay
Improvements:
Adjusted flightmodel to work best with the "new experimental flight model" option enabled (disabled works too, but less accurate)
Switched ground model to default for XP11 users (better handling of engine failures)
Adjusted "runway shake" effect to not move viewpoint too much
Adjusted sensitivity for altitude and vertical speed manipulators when mouse-dragging
Increased intensity of landing, taxi and runway turnoff lights
Several updates/polishing of cockpit 3D (smoothing, better material, etc.)
Improved import ability for different company route formats
Updated shape of optional "winglets"
Removed logo light lens if winglets enabled (it was still peeking through in places)
Updated mesh of engines and fan animations
Improved representation of flight controls (avoid spoilers popping up), gear lever animation and weird sounds in cockpit during replays
Enabled basic "hot start" functionality if fuel introduced at (way) too low N2
Improved windmilling start behaviour (now works for lower N2s)
Additions:
Added grab and move around flashlights(white) and maplights(red)
Added mousewheel support to all twistable manipulators
Added TAI ON WITH TAT ABOVE 10C warning to FMC
Added "altitude reminder dials" on CPTs and FO yoke
Added option to disable/assign button to "pop out" IXEG menu
Added option to disable/assign button to "view presets" IXEG menu
Added option to increase/decrease EHSI preview popups
Added option to totally remove EHSI preview popups
Added option slider to adjust yoke height
Engines now windmilling on ground if wind strong enough
Added default support (and option) for AviTab integration
PC Specs:
i7 9700K overclocked to 5.2 Ghz
Galax Geforce 1080ti
Corsair Vengence 3200 RAM (16gb)
Oculus Rift S
Saitek X45 (Controller)
Saitek Switch Panel
Saitek Multipanel
Please support me and the channel by subscribing, commenting and liking this video, don't forget to click the notification bell. If you really like my content and want to support me, please sit through or click on one ad as it will really help. I know this is a big ask but I would really appreciate it.
Sub Here
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