I Finally Mastered Ken's Combos

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It's time to finish our road to master journey with Ken in SF6 ranked! This time, we learn some more combos so we look like actual Ken mains. We can get them in training, but can we land them in real matches?

Street Fighter 6, the next game in the iconic series, will release in 2023! Take part in the Fighting Ground, which focuses on the classic fighting game experience with modes from previous games in the series. Two new modes will be available alongside: World Tour, an immersive single-player story experience, and Battle Hub, which will further expand the scope of player communication and engagement. Your Moment. Your Fight.

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#nephewdork #streetfighter #StreetFighter6 #StreetFighter6gameplay #StreetFighter6
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20:07 this is the most optimized Ken combo I have ever seen

TempYard
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13:09 "Nope... now you gotta watch the animation." absolutely cracked me up.

captainjumptoast
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For the jinrai loops instead of the final light kick you can do the light jinrai 1 heavy 2 and super cancel for more damage

emuclone
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That Guile has to be a bot there's no way 😂

BLUWLFx
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2:37 Bing ba Bing Bing Bing.
-nephew 2024
MY favorite quote 🤣 your ken is dope!

shykats
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I love learning more about this game from your channel nephew, thank you for your hard work! 😁

metricrl_
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Your crazy bruh, keep up the good work.

AstroxAmari
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man, your drive rush to close distance before they get up is top notch. definitely on of the main takeaways for me. good stuff, man!

Calymos
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Yeess, more ken! This video is gonna be great! 👍

metricrl_
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if you want to do lvl3 after crhp into heavy jinrai, on the second jinrai, instead of doing light light, you can do light heavy and cancel the heavy follow up into lvl 3

jukbug
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Yooo love the vids, these are super helpful to learn my mains

pikabupikabu
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In the corner from down HP to heavy jinri, do the heavy follow-up into light dp, it does the most dmg and is easier, unless you go into a super

cjham
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Nicely Done GG's !!

I'm in a similar boat, Trying to get used to the timing and speed that we have to hit the buttons to land the combos I want, still not 100% how fast and when I need to hit some of the new Drive Mechanics though, great addition to the series imo.

I've been playing Street Fighter since the very beginning, when the very first game came out in the late '80's BUT I haven't played for a little while and I never played SF5 since I play on Xbox and the dodgy b-stards Sony bought it for the entire generation (bang out of line imo)

Anyway, I've had SF6 since day-one, I also played the Beta and I was lucky enough to be invited to play the other early test sessions as slowly getting there but I haven't had much time to play as work has been crazy busy lately, things should die-down a little now, so I'll have some more time to play so I can finally get my muscle memory back up-to scratch.

Sorry for the bit of a long post, thanks for the videos and congrats on hitting Master !!

!! Keep On Fighting !!

fataldragon
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The castle crashers in the back round tho 😂❤

TojiHere
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I never thought of doing the run DP on range characters... genius

asadqureshy
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Even though SF6 is my first fighting game, Im loving these videos

Cyanoh
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*TL;DR It might be intentional considering the risk/reward situation and the level of this player.*

I've seen a BO5 yesterday, GO1 Chunli against Rasheed. GO1 took every oki throw Rasheed player was doing, he didn't tech once. Considering the level of those players, it might be intentional. The risk/reward for teching isn't that good. A single throw doesn't do that much damage (if no punish counter) compared to a full combo punish with cashout which will lose you the round.
It's especially true when the defending player has enough resources to kill with one opening. The amount of HP doesn't mean that much so you can "tank" the damage of multiple throws if you achieve to counter hit at least once. With Guile excellent neutral game, you can expect to finish the round even with 1HP as long as you achieve to push the opponent to the opposite side of the screen...

LadyHermes
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You should post some uncut versions of these videos

javontehaythorne
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When you were fighting Dhalsim, he would go to activate his super special or whatever it's called, but then, you would activate your super special move and your super special would hit before his. Can you give me insight on this? Please and thank you

NightMerica
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meterless dmg optimal after crhp into heavy jinrai is actually 2 light dps, its not a ton of extra dmg but its super stylish

jukbug