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Frontal cone AoE Fire spell Explotion - Real Time VFX - Unity
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Done ine VFX graph (Unity), All textures were hand painted using Krita and Clip Studio Paint
TLDR Breakdown:
This FX has 3 stages, anticipation, the momentum and the disipation.
The anticipation its a shader with one custom texture tiling with polar coordinates, and simple noice doing the same thing but in black. It also has some particles spawning in a torus shape around it and conforming at the center, the bright dot at the middle is just a default particle with bring orange.
The momentum its a default particle flashing super quick in bright color, and a custom made texturing tiling in a cone using polar coordinates.
For the disipation its just a texture panning on a plane with custom UVs, but if you really wanna see in detail how its done go and check Gabriel's aguiar Kassadin W vfx tutorial here on youtube.
You can found me on Artstation by going on my ''about'' on my youtube channel or looking up for me on artstation by: fernandomartevfx
TLDR Breakdown:
This FX has 3 stages, anticipation, the momentum and the disipation.
The anticipation its a shader with one custom texture tiling with polar coordinates, and simple noice doing the same thing but in black. It also has some particles spawning in a torus shape around it and conforming at the center, the bright dot at the middle is just a default particle with bring orange.
The momentum its a default particle flashing super quick in bright color, and a custom made texturing tiling in a cone using polar coordinates.
For the disipation its just a texture panning on a plane with custom UVs, but if you really wanna see in detail how its done go and check Gabriel's aguiar Kassadin W vfx tutorial here on youtube.
You can found me on Artstation by going on my ''about'' on my youtube channel or looking up for me on artstation by: fernandomartevfx