How to Repeat Function w/Random Interval using Invoke | Unity 5 Tutorial for Beginners

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Use Invoke to Call a Function Repeatedly with a Random Interval. Easy C# Unity Tutorial for Beginners.

Create two floats, min & max. Write a function to Invoke. Create another float that hold a random time. Call that function again when the random time is met.

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omg i've never seen such funny tutorial ever in, now i know who makes all these funny ass trolling games for play market.🤣😅 you made my day.
thank you very much for tutorial as well

grandsunhar
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Best solution, if simple timer not working with functions. 
Thank you.

anotherworld-
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You're crazy but helpful ! Have a good syrup ! 😋

remiguyard
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this really answered my question and so quickly, thanx man

Tyrene
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So create a set time interval to check if the random time interval has expired?

HallyVee
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Not what expected from the title. Not what I needed. I figured it out on my own, though, using a timeSinceSpawn variable and an if statement.

corrywauford
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