Create Realistic Bottled Liquid in Blender [FULL TUTORIAL - Cycles/Evee - Nonphysical Approach]

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Creating bottled liquid with Blender can be a challenging task with many different approaches - both physical and non physical. In this video tutorial, we'll be exploring this non physical approach, compatible with both Cycles and Eevee in Blender 2.9.

Timestamps:
0:00 Intro
0:15 Modeling the Bottle
3:40 Making the Liquid Mesh
5:48 Creating the Liquid Surface
8:50 Setting up the Liquid Shader
12:39 The Bubble Particles
19:46 Animating the Bottle
25:25 Surface Displace for Static Renders

#blender #cycles #liquid #physics #eevee #render #tutorial #dev
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HEADS UP: It appears that the boolean modifier functionality has changed since making this video. Switch to the "Difference" calculation, and flip the normals of the surface plane to get the results shown in the video (select face -> alt+n -> Flip). You'll have to do this for the particle mesh too!

LoneDeveloper
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Tip: if like me you need this effect on something already animated with no easy way to start without rotation on the object: the plane's orientation needs to be aligned with the object. You can do this by adding a copy rotation constraint but with default settings and hitting Ctrl A over it to apply it. And then add the constraint as in the video.

WaddleQwacker
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감사합니다 너무 필요한 팁이었습니다. 유튜브에서는 흐르는 액체에 관한 영상들이 대부분 올라와있어서 재질이나 찰랑거리는 느낌을 어떻게 표현해야하나 며칠동안 애먹었는데 이걸 빨리 봤어야 했네요 감사합니다

ddeeriring
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cant fix the prb with boolen for liquid. difference shows opposite result than needed intersect doesnt show the liquid at all. Using 4.1 and tried many times. please help

preciouscarecollection
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Just the tutorial I was looking for! Liked & Subscribed

christopherjamesfleming
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Amazing video. Thoroughly loved it. Will try to follow along next time when i sit on blender.

Thank you.

vrmsali
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Hi, thanks for the tutorial, in switching the boolean from "difference" to "intersect", mine doesn't work like what i see on the video, the liquid isnt visible at all, if i rotate the plane, the liquid become like an unfilled cap

zackytravis
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Muchas gracias, excelente tutorial!!!!👌

walterfory
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the copy rotation function is not working for me

colinparker
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wow brilliant I have only one gb card impossible to make liquid simulation with one gb card. but this trick is amazing . thank you "Lone" thank you soo much.

physicscom
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thank you can zou do it on perfume bottle with the new blender 4 very simple format

alamalaseel
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very good an easy tutorial, now lets see if i can do it xd

Jack_______
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Amazing idea, at the end did you make a collection instance for the 3 bottles??
because that's what I'm trying to but the plane object rotates with the bottle, so the liquid is static in the collection instance

bzim
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Hey, I´m having an issue, the liquid's screenspace refraction doesn't work when the bottle is visible, the inside of the bottle just turns black...

lucasguzzi
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Nice job man, i love your theme can u share it?

FabioSai
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Would the liquid still move if the objects were rotated, within a game engine like Unity?

danielalbano
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Is the liquid actually a second bottle just scaled inwards ?

antoonsorg
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The "plane" is not working as shown in the video when boolean is applied. When using 'intersect' with the plane and the water it is simple a flat layer of water. Plz explain

nirmansarkar
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hi my liquid goes white whenever i start to edit the nodes on the material... help

charlottebuchan
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The liquid mesh is pretty important and for a novice it's impossible to know where it comes from or what he did, which is the point of a tutorial, completely stuck half way through.

MrJuanrock