Hi, I'm Crazyblox

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Blud got me active Volcanic mines'd

AlexWaterElement
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Hi. I'm crazyblox. Today I'm going to show you how to get started making your own Flood Escape 2 map with the Map kit provided in the video description. Once done creating the map, it can only be tested at FE2 Map test, so make sure you publish as a model marked for sale and send it for whitelisting at FE2 map test, of which the link is also provided in the video description. In order to get started making a map, you need to get familiar with all of the major game objects, spawn, exit region, exit block buttons, water, settings and Event String. Spawn is where the players will start on the map. It is recommended to keep the size of a spawn the same as the template the camera faces where the front side of a spawn part is facing at the start of a round. Exit region is where players need to go to finish the map and is activated once all buttons in the map are pressed. Resize this to the area you designate for the goal and make sure it is can collide false. Exit block is a part used to seal the exit region out from the rest of the map. Make sure this is can collide False too. The game will make use of this part later. Buttons are a core mechanic of Flood Escape 2 and can only be activated in numerical order. Buttons are named by their order and trigger events marked by certain values fade, appear, fall, sound, and delay. The behaviors listed are self explanatory. You can link the triggers with a specific button by adding the same number to the trigger's name as the button you want triggering it. Water is used as a prefix for parts to make Flood Escape 2 see liquids in the map. Water has to be transparent and can collide false with the top side facing up as the mesh is squashed to the top face for visibility while staying game. Make sure to give a different name to each, typically by number so they can be controlled later in Event String. The settings folder is used to determine the name of the map, the difficulty, and who it is made by. The settings folder also contains a folder for lighting which is covered in depth in the map kit's instructions. Event String is used for controlling the water used in the map and allows for extra functionality for buttons, though only recommended for advanced scripters. Move Water allows you to translate the position of the water, allowing you to control flooding and draining of liquids. Set Water state lets you change what state the liquid is in. Liquids can be changed into water, acid and lava. Make sure you do not use any of the forbidden phrases listed in the maps instructions, as it will be blocked by the game for security reasons. I hope this tutorial helps. If you need any help, you can refer to the instructions in the map model or get in touch with the map making community on our Discord server and our forums, which are also linked in the video description.

MGoldenDeveloper
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This was so horrifying to witness I am now scarred for life

dargon_