How to Play Index Deathwatch in Warhammer 40K 10th Edition

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In today's video, we're descending into the shadowy world of Warhammer 40K's special operations force – the Deathwatch.

We owe our gratitude to Games Workshop for giving us the chance to explore the new Deathwatch Index for the 10th Edition in detail.

Known for their elite alien hunting skills and unrivaled diversity, the Deathwatch offers a highly versatile and unique set of tactics for the strategic player. In this faction focus, we're going to lead you through the complexities of commanding this elite force, demonstrating how to strategically exterminate xenos threats in the name of the Emperor!

This guide will cover:

Deathwatch Army & Detachment Rules: We'll unpack the new rules and detachment options that define the Deathwatch, highlighting the changes and opportunities brought about by Warhammer 40k 10th Edition.

Best Stratagems: We've sorted through the Deathwatch stratagems to present you with strategic opportunities that can counter any xenos force and also bring an overwhelming storm of bolter fire to your adversaries.

Key Unit Choices: From the versatile Watch Masters to the adaptive Kill Teams, we'll focus on the most impactful and flexible Deathwatch units.

Powerful Synergies: We'll delve into the synergy potentials within the Deathwatch faction, ensuring you maximize your command points and unit combinations.

Whether you're an experienced Watch Master of the Deathwatch or just beginning your Vigil, this video is a crucial guide for anyone looking to employ the covert might of the Deathwatch effectively.

Don't forget to like, comment, and subscribe for more in-depth Warhammer 40K guides. We value your feedback, and we're always ready to assist you in mastering your chosen factions. Let the vigil begin!

00:00 Intro
01:43 Faction rule
03:26 Detachment rule
07:31 Enhancements
14:31 Strategems
24:52 Unit spotlight
49:52 Mission Play
51:35: Bloopers

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The really cool thing that I like about the Deathwatch is that in addition to taking the best of the best from other Chapters, they also take on Marines who turned away from their Traitorous Legion and remained loyal to the Emperor.

unwarranteddesign
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Coming back to this video after a couple games of tenth, everything makes so much more sense! Thanks so much guys!

josetrevino
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If I ever were to play Space Marines it would definitely be Deathwatch, they're far more interesting to me than regular chapters.

wolvie
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I'm just starting the hobby after getting the deathwatch combat patrol from a friend. I love their lore, and now you guys have made me excited about the things I can pull off once I upgrade my collection!

Xander
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I’m so pumped this vid is out! Can’t believe I missed it even though I have noti’s turned on! I’ve been taking Callidus and WM for double vect! Love all your notes on the indometer! Been running my DW vets with the same loadout fs. Michael you’re the DW yoda! Can’t wait to watch the full game now. Hope to get some coaching from ya soon!!

CalAndAly
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This is the first 'how to play' video I watch on warhammer 40k. Having a background in a variety of games I can piece together the overall complexity of the game from the back and forth. It's absolutely hilarious that there are multiple kinds of hits, crits, wounds and critical wounds, resistance to all those things then resistances to those resistances. Like have ap but also ap resistance, do you also have something that penetrates ap resistance? This is insane, haha.

omnisomnia
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39:00 RE: Infernus Heavy Bolter - Regrettably, Veteran Units are limited to 2 per 5 being able to take them and can no longer fire both modes simultaneously (they have the "bullet symbol" next to them that specifies you have to pick one of the options). That rule didn't translate to 10th edition unfortunately. :(

trentathawat
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I’ve given my captain with twin lightning claws the thief of secrets. 10 attacks, twin linked with devastating wounds damage 2 (potentially 3)

thatsbuzzin
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I’m almost finished with painting my DW let’s gooo!!!! Love the long vigil my favorite marines in all the game.

Sozank
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Awesome vid. Deathwatch are doing really well and your excellent analysis answers a lot of the why :)

apollogamer
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the camera work in this one is amazing

lmaothanksyt
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I’m really keen to put KT Cassius on the table. Dev wounds in melee sounds pretty nice

elispiller
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DW terminators with a chaplain are awesome. +1 to wound and a FNP against mortals. Great anvil unit

elispiller
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I only have 12 veterans and a converted jump pack chaplain but still my fav army

blightX
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I got Dan Abnett to bless my Eisenhorn model.

SafetyBriefer
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Mike Until a TO/GW rules against it the rules says OR 1 KILL TEAM so shove all them big boys in and drop them out while you can.

maxwolf
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A 5-man Incursor squad & Gladiator Lancer are my first picks from the general SM index to support DW, with Sternguard and a Chaplain (with thief) to lead a potential melee Proteus KT not far behind.
Also a fun combo is to give beacon to a chaplain on bike leading an outrider squad for deepstriking/rapid ingress bikes (featured on Tabletop Tactics).

As far as DW specific units, a 5-man (or 10) of both Veterans and Terminators have some nice loadout options for the units size. Specifically 5-man termis can take 3 "heavy weapons" (cycl for me), and come with inbuilt beacon, easy to overlook due to similarity to normal. Veterans are good bang for buck troops. Corvus is <3, altho you can't use the "Rounds" strats on it.
Finally the as mentioned Proteus and Indomitor KT do seem like the backbone of DW lists, although they do have 'optimal' loadouts due to set costs which is simple but limiting.
Great video!

AliG-ihku
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I realise this is a long time after but im getting back into tenth and i wanted to ask about a couple of combos

Firstly spectrus kt with a phobos lieutenant - if you leave the suppressors out you could theoretically move 6 inches, advance 6 inches use the dragonfire rounds for assault weapons then use the lieutenants ability to move another 6 inches.

Secondly a Judiciar with theif of secrets leading a proteus kt in a landraider variant giving them fight first

leeb
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Great to hear from Costello I used his proteus design to great effect on 9th

chrismah
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I got into DW in 9th, after reading the first Eisenhorn book. I have his mini, but I haven’t built the courage to paint him.

lamprdo
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