Wargames and TTRPGs - copy this Game’s design!

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Wargame rules are complex and hard to understand because a lot of the Wargame design is intended to simulate “reality” - cover, range, group combat, army warfare, etc.
I think Wargames should copy the Slay the Spire board game!
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I gotta get around to teaching you how to play OPR firefight so you can play killteam for a lot cheaper and faster/easier.

randomtvninja
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Oh man, I love Slay The Spire
If you're looking for games that do this, Deck Building games are what you're looking for. There's subsets underneath that umbrella, but generally any deck building game will have the similar mechanic of adding complexity as you go, and there are character based ones in a similar vein.

kyleguajardo
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Gloomhaven is a co-op game that slowly introduces the mechanics.

celtichost
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Another good example of simple game play that builds up with new books
cheaply is called:
4 Against Darkness.
I love this ttrpg system as a learning starting point into playing more crunchy ttrpg's like Shadowdark.

KyrndomWolf
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I just got Slay the Spire, a few days ago, it is going under the Christmas tree this year. We love Clank! for the deck building mechanics so I think it will quickly become one of our favorite games. I wish the video game had a couch co-op play mode.

The_Mad_Chef
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This is why D and D does level systems. 1st level character there is a lot less than a 3rd character.

celtichost
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They're not doing this, because it's hard and requires actually understanding the hierarchy of the rules and creating a deliberate, logical progression curve. Most designers just "design" by copying a game they like and then changing a couple of rules and names. They don't truly understand the underlying mathematical composition.

magni
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Interesting
Have you played anymore zombie dice?

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