Volumetric Audio - Basic Tutorial

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In this video I show you how to set up a river scene with volumetric audio.
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This is a must-have!! SO simple and versatile"!

davidtourangeau
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Wow. Lot of Games don’t implement this and makes a huge difference

jaulloa
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This is absolutely a must to have. I'm gonna buy this in the next few days. Very impressive and smart. This is how sound should play in games. Congratulations and thank you for your efforts.

MarcoCapelli
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Wo, very efficient introduction to your thing! Your plugin design is so well thought that it makes your tutorial pretty digest.
Cleaver and well done.

Paschor
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At 4:17 the sound of the water completely cuts out as you move from water on you left to the water on your right. Can setting be adjusted to make sure that kind of glitch doesn't happen in game?

tysoncazier
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Any chance to get updated video of the new features, like occlusion?

Jinppa
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Hello. It is very useful plugin but there is one "bug" I need to be resolved before I will buy it.
Apparently the audio source is attached on the nearest possible point on selected mesh given to sound listener position so If you are walking in the corner of the force field or if you are walking between two streams of the river in your demo scene, the audio source is suddenly skipping from one stream to another one which is closer so sound source is unrealistic switching from left channel to right channel. Can you find some solution for that? thx Great work

MJarinoM