Rigging in Blender 2.93 - Part 2: Laying The Foundation

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For a character, we got to start somewhere. That somewhere is in the deformation bones that will control all of the mesh, and upon which all of our controls will be placed.

The base mesh in the video mentioned for download can be found HERE:

I hope you liked the video,
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So, for those of you who still wandering why their rigs isnt moving as freely as in video, go to pose mode then pose option(near viewport shading options) and choose auto IK. ur welcome

uhmm
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This series is the best for people who want to rig from scratch. Thankyou so so much for putting all the necessary knowledge in this video 🥳🙏

mccgaming
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That was best detailed rigging video I've seen - you deserve more views

joseph
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Thank you for the tutorial. Just 3 questions if you have time:

1) Why is clavicle pointing up and not just to the side? And why is it offset (not directly parented) to the spine? What is the benefit? To avoid nasty stretching?
2) Why do you need a hip and cog bone? For special-case animations (for example, cartoony or non-realistic animations) when you want to rotate many parts of the mesh w/o worrying about individual bone rotations? Or another reason?
3) Lastly, for low-poly PS1 style, do you recommend lowering the # of bones or not worth it? I guess in 2021+ we don't care much about performance hit, but just wondering because most tutorials don't explain clavicle, cog, hip and pelvis. (For lower body they usually just explain root, spine, upper leg, lower leg, and foot.)

Thank you again. You are a wizard.

libiroli
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I don't do Twitter, or Twitch. I am rigging a Giant Spider that I brought over from Daz. I separated all of the main sections into objects and now I see that makes problems with the body breaking open when I deform the body by moving the bones.
Ty for the series.

TwistedSisterHaratiofales
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6:28 - When I try to roll the clavical to match the x axis - the axis markers do not rotate with the bone. Any way to fix this?

EDIT: Fixed by using the roll option in the transform tab

cccrit
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When I hit "Symmetrize", the bones mirror under my model, not Left to Right... Any ideas?

TiesOptional
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Heyo, I'm having problem where the spine's x-axis isn't front and back but side to side. How do I fix this?

chipchav
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Where did you get 2.93 version? It’s beta? I checked blender page couple of days ago, the latest version was 2.8.
Anyway, great video dude!

LarsHost
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What is it you're doing when rotating? When I rotate the spine like you did, it just goes down, it doesn't bend up the way yours does, any idea?

AIVocalsPeaky
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If this character had palms, where would they point in the T-pose?

nibblrrr