14 Common Misconceptions About FFXIV

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If you dont play XIV yet, maybe my video will help you decide if you want to. If you do, I hope you either learned something new or got some entertainment out of this c:

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Chapters:
0:00 - 0:30 Common misconceptions
0:30 - 1:33 Story is not worth playing
1:34 - 3:18 FFXIV is for weebs
3:19 - 3:45 Clicking during active time maneuvers
3:46 - 4:35 Riding maps increase flying speed
4:36 - 5:11 Mobs will destroy you
5:12 - 6:14 Dying has consequences
6:15 - 6:48 You need more than one character
6:49 - 7:50 Healers do not need to DPS
7:50 - 8:15 Squadron missions require standard light party
8:16 - 9:24 New players should watch guides
9:25 - 10:07 Slow affects movement speed
10:08 - 11:04 Savage loot before reset counts for after reset
11:04 - 11:16 Physick is better than adloqium
11:16 - 13:31 Math to prove Adlo is stronker
13:31 - 15:10 When Physick is actually better
15:10 - 16:47 Don't use Glare IV under PoM
16:47 - 19:51 Math to make it make sense
19:51 - 20:34 What were your misconceptions?
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15:29 Um, actually, it's referred to as "global cool down", not "general cool down" 🤓

Watmancro
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Eureka you lose elemental exp if you die & return, however if someone raises, you don’t :) It’s encouraged to ask for a raise in shout for this reason

nicd
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Minor thing about the keyboard input for Active Time Maneuvers: please make sure you don't hit the Enter key before button mashing, otherwise you just might end up typing in the address for a random pineapple picture as you try to hit Enter again in your attempt to fill the meter.

Source: Savanna did this once during a Shinryu Ex fight for Nest.

laceyclark
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About the "fact" that adloquium does not override itself i have to intervene.
It does override in one specific case: If your second adlo has a higher value than your first it in fact overrides itself. Else you never could override a normal adlo with a crit adlo. This also works for non-crit adlo. If your first adlo heals less than the second cast even without being a crit adlo, it overrides itself.

szunaloneheart
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Physick is better for PURE healing if you're out of Lustrates and you've already used your Emergency Tactics. There are times you need to top someone off to remove doom, and doing that with Adlo will take more casts than it would with Physick. So general purpose, yes, Adlo is better, in certain circumstances where pure healing is needed.... Physick is better.

austinmartin
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When it comes to potency confusion, that's the game in general. It hates plainly stating numbers. Just look at how many Ninjas use Doton on single targets and bosses because the game fails to plainly state the per target damage that would make it clear that at low levels for example double Raiton would be better in a one or two target situation.

As for the savage reward misconcpetions, I blame inconsistency. If you're doing a roulette that started before daily reset but finish it after daily reset, it counts towards the new day.

Necrofitz
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I remember when I was new I was terrified of going into a new dungeon without watching a guide video first. Now, I just dive in blind and wish everyone else the best 😅

Great glam, btw!

TheSmilingFox
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that healer lb3 into the kb was brutal xD hope everyone had a good chuckle about it.
10:55

Kofja
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Also, about Adlo.... Emergency Tactics is a thing. It is extremely powerful when paired with Adlo (an adlo crit with ET is basically Benediction with 1000MP cost and no cooldown). ET also has a rather short cooldown so you should be reaching for that way before you reach for Physick. Once you get ET, you almost never should be casting Physick, it's a spell you should 99% graduate away from using.

Dhalin
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Dying in Eureka is actually a big deal, you actually lose levels. I have a friend that died in Eureka and lost some of their grind and that was actually enough for them to quit playing Eureka lol.

TheVivi
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One other thing to add to your Presence of Mind tip is that you likely don't want to hold your Glare IVs until the end because they could fall outside of raid buffs, which would be a pretty sizeable damage decrease.

xhephergaming
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So much to say about this one, but don't wanna write a novella
1st off, happy to see this type of video from you!

I didn't even know people were confused about Slow. But now that you've mentioned it, it makes sense why people didn't bother to use it

idno
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Once numbers started happening my brain went derp

canderia
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The Glare 4 under PoM misconceptions sounds very similar to how people have different ways of pouring a bowl of cereal.
Either you pour the flakes first and then the milk. Or, pour the milk first and then the flakes. This is just that but with some WHM players arguing what's better at the kitchen table.

Meanwhile the SCH is busy eating some Honey B Lovely Cheerios.

peopledmage
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Almost nothing is lost on KO. Your gear takes a durability hit :3

10:58 - Ah, I love savage lol

Faythe
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Another common misconception is that tanking is difficult. Many people avoid trying it due to anxiety they might have, but in reality it's very simple.

It's not really a stretch to say that tanking is just melee but easier and more forgiving.

CadeAid
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Can confirm, you lose EXP for dying in Eureka, and EXP is very important in Eureka.

Kenshin
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TL;DR dealing damage as a healer isn't something you should hate or count as an 'unfortunate mechanic' its something that breathes a bit of life into the four classes that basically just spam big heal buttons and throw up occasional DR circles. The rotations are already extremely simplistic, and only add, they don't take away. ~ A 3-year player who adores healer despite the boredom it sometimes brings :(

Only one big comment i'll make, the rest of the video is wonderful written and performed: the negative connotation you placed around dealing damage as a healer/support class. The game is incredibly boring if you dont do any damage as a healer. Tanks have so much mitigation that if you don't deal any damage as healer, you practically stand still and do nothing for more than half the time. Certain tanks don't even NEED healing (looking at you 5th Healer), making you literally worthless and useless if you don't do damage and throw up your utilities such as damage reduction or sprint speed or HOTs, etc. I totally understand this is a beginner-facing video, but I've always lacked an understanding of why someone WOULDN'T want to deal BIG DEEPS, even as a healer. I DO understand the healxiety for sure, and in the beginning, not dealing damage as a healer is not super detrimental, might make the pulls a bit slower though, but it's INCREDIBLY boring, and frankly, with how boring low-level content is already for everyone, healers especially, not dealing damage would just make that worse.

asheartesano
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Your video crafting is outstanding, and you make some solid points here. But I'll never understand why anyone would think it's "unfortunate" that healers are expected to, you know, actually take part in battles in a video game. I've never played any other MMOs, but it sounds like it must be super boring to play a healer if everyone who comes to FFXIV is shocked that they're suddenly supposed to participate in fights.

natecunha
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I learned the hard way that you lose elemental EXP if you die and not accept a raise in eureka. I was max level, died, thought i was safe and went from 60 back to 59 😢

molovesmusic