Count Dooku Hero Ability Ideas - Star Wars Battlefront 2 Clone Wars

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Lightning Push is definetely an ability that would fit Dooku.

TheDen-ecxe
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Ability- I’ve been looking Forward to this: Dooku will look at the enemy with a rapey look in his eyes and stare, making the enemy uncomfortable.

mitchelmarquart
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Here's an idea.

Fear: Count Dooku takes out an innocent bedtime story and reads it in his terrifying Christopher Lee voice, scaring the shit out of his target.

Double-R-Nothing
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The way Dooku's lighting works should really be quite simple. Hear me out.

So you know how palpatine has a different button for 2 different hands? LT for left hand, and RT for right hand? There could be a similar mechanic for Dooku.

Left trigger= lightning attack
Right trigger= saber attack

probablyfear
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You are a lot more creative than other youtubers. New sub.

robbieos
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He should only have one Lightning ability. We have enough lightning attacks with Palapatine. Dooku is tought both Asajj Ventress and General Grievous during the clone wars in lightsaber combat, therefore he should have various lightsaber attacks and defenses.

ghostface
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What I think Count Dooku's abilities should be.
His LB: "Force Lightning/Push"
He will electrocute his enemy(s) with lightning and will have a brief moment to throw them. You can throw who you picked up by pressing the input button again. (Active for 3 seconds)

His LB + RB: "The Leader Of The Separatist Army."
Count Dooku will take less damage and will get a health buff. Allies that're around him will also get a health increase. (Active for 15 seconds seconds)

His RB: "Precise Duelist"
His strikes can break lightsaber blocks much easier and faster. It'll also give him more stamina to use. (Active for 7 seconds). I think this makes sense due to his fighting style (Makashi) and the curve of his hilt. The curve allowed the hilt to fit better into his hand, allowing for superior finesse and precise blade control. I think it would also be a good way to counter the players that block forever with a lightsaber user.

pan
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Good ideas, but instead of having 'lightning push' as one ability, it can be a combo between 'lightning throw' and 'force push'.

'Force push' should have a cone area of effect when being used by itself. Once it is combined with 'lightning throw', it deals extra damage, but can only target the opponent that is being shocked.

This way, the player has the choice of either inflicting more damage on a single target or saving 'force push' for crowd control. I think this suits Dooku's trait as an excellent duelist very well since it focuses on single targets.

MNGN
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First Ability: Lightning Push
Dooku uses force lightning towards all enemies within range, lifting them off the ground. A or D will push the enemy to the Left or Right. No input will result in the enemy being pushed forward. This attack deals low damaged but has a damage-over-time effect.

Second ability: Lightsaber Duelist
Dooku displays his mastery with a lightsaber. For a duration, he has infinite stamina and deflects blaster bolts more accurately. While the 'Lightning' ability is active, his force lightning does not drain stamina. In addition, his lightsaber swings causes blocking lightsaber Heroes' stamina to drain faster.

Third ability: Lightning
This is not one of Dooku's three main abilities and offers a unique playstyle. This allows the player to switch the secondary action between blocking or Force Lightning (Similar to Palpatines with one hand. Not quite as powerful as using both but less draining on stamina.)

XxNarutoxX
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I really like the blocking while sprinting idea, but I think it would fit anakin better. That's not to say dooku couldn't have it too, but anakin definitely makes more sense imo.

caleb_dume
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The primary switch idea is great - both saber and lightning should be able to be used equally, to fit the player's style

johnatherstone
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Very good video and great ideas, hopefully someone from EA is watching. I would like to see the servers fixed and make the new heroes affordable. But it's EA nobody bloody knows what will happen next. Cheers m8!!

technof
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For your information:
Luke's lightsaber: 100 damage per swing
Rey's lightsaber: 115 damage
Vader's lightsaber: 120 damage
Kylo Ren's lightsaber: 115 damage
Maul's lightsaber: 100 damage
I'm not sure about Yoda, but I think it's at least 115 damage if not more to compensate for his relatively slow attack speed

latervader
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I really like that lightning push idea. Idk if it will be implemented, but I would enjoy it

FellowScorpio
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Left ability: Force lightning push: self explanatory

Middle ability: Makashi mastery: each hit drains an opponents stamina far more while he doesn't get stunned himself

Another idea for a middle ability is Dun moch: when activated it applies a debuff to nearby enemies making them use more stamina when attacking and blocking, gives them less damage resistance slows down their lightsaber strikes

Right ability: Makashi strike: Dooku performs an elegant lightsaber strike that dashes forwards a few meters and cuts through an opponents block, similar to Yodas dash attack but the dash is a conventional dash, not a massive leap forward. (2 charges, can be upgraded to 3 with star cards).

cadkls
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Well the form style Count used, he usually only uses one hand to wield his lightsaber, so mabey one hand for force lightning and one for a lightsaber.



Edit: you ended up saying it lolol

jmess
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Wow some actual fresh ideas! Awesome vid

TarterSAWSE
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I loved the lightning ideas, especially the switching mechanic. I think that a cool lightsaber idea would be a chain lightsaber throw, so the lightsaber is thrown similarly to Vader, but it'll seek out the nearest enemies and hit them.

GarrettTheViking
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He should have ability where he switch the saber block with force lightning that deals less damage than Palpatines(obviously) but still enough to deal damage from a distance.

mark_x
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Dooku:
Ability 1: Force lightning Push (R1)
Ability 2: Force Lightning (L1)
Ability 3: Enable Accurate block + no stamina drain (L1 + R1)

Able to block (L2)

Ability 1:
Creates an area of damaging lightning in the cone of his push (similar to shock grenade). Meaning it could be used to control an area.

Ability 2:
Allows Dooku to use lightning like Palps one handed lightning (R2) and it drains stamina like Palps. It has no cooldown + stops being useable when stamina runs out.

Having his lightning be on L1 instead of being on L2 removes the issue of him being unable to block.

Ability 3:
Buff that lasts for 10 seconds with a 40 second cool down.

AgentDigits